Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Emote

Special thanks to Popular Vibe for allowing me to use their animation!
Emote is a server-side emote player that uses Minecraft display entities to play animations created with BD Engine and Animated Java.
The mod can be installed on the server only. Installing it on the client also adds an emote wheel and automatic third-person view while an emote is playing.
Compatible emotes can use the playing player’s skin. The web converter exports BD Engine projects, BD Engine datapacks, and Animated Java blueprints as Emote animation JSON files.
User Commands
| Command | Description |
|---|---|
/emote |
Opens the emote menu. |
/emote stop |
Stops the currently playing emote. |
V |
Opens the client-side emote wheel. The key can be changed in Minecraft’s controls. |
Admin Commands
| Command | Description |
|---|---|
/emote list |
Lists loaded emotes and their source information. |
/emote reload |
Reloads configuration and animation JSON files. |
/emote enable <id> |
Enables an emote and reloads the emote list. |
/emote disable <id> |
Disables an emote and stops its active instances. |
/emote stop-all |
Stops every active emote. |
Server Configuration
The following files and directories are created in config/emote when the server starts for the first time:
config/emote/
├── config.json
├── emotes.json
└── animations/
config.json
{
"schema_version": 1,
"menu_page_size": 6,
"mineskin_api_key": "",
"mineskin_poll_interval_seconds": 3
}
| Setting | Description |
|---|---|
menu_page_size |
Number of emotes displayed on each menu page. |
mineskin_api_key |
MineSkin API key used to apply player skins to emotes. |
mineskin_poll_interval_seconds |
Interval between MineSkin job checks. Must be between 1 and 60 seconds. |
Player Skin Support
To apply the playing player’s skin to compatible emotes, set mineskin_api_key in config/emote/config.json to an API key from MineSkin.
Skin parts and their order can be assigned in the web converter. If no API key is configured or MineSkin is unavailable, the textures stored in the animation JSON are used instead.
emotes.json
Controls emote availability and play permissions.
{
"disabled": [
"example:disabled"
],
"permissions": {
"emote.default": [
"example:hello",
"example:yes",
"example:no"
],
"emote.vip": [
"example:dance",
"example:cry"
],
"emote.admin": [
"*"
]
}
}
disabledcontains the exact IDs of emotes that should not be loaded.emote.defaultcontains emotes available to every player.- Other keys are permission nodes that grant access to additional emotes.
*grants access to every enabled emote.
Run /emote reload after editing the file manually.
Animation Files
Put .json files exported by the converter in config/emote/animations:
config/emote/animations/
├── hello.json
├── dance.json
└── another-emote.json
The file name is only used for storage. The root id field is the identifier used by commands, permissions, enable/disable settings, and the UI.
See the animation format and reference JSON for details.
Invalid files are skipped independently. If multiple files declare the same id, every file sharing that ID is rejected.
Troubleshooting
An emote does not appear
Run /emote reload and check the server log.
An emote may be skipped when:
- its animation JSON is invalid;
- its Minecraft version does not match the server;
- its exact ID is listed in
disabledinemotes.json; or - another file declares the same ID.
An emote cannot be played
Check that:
- the emote is granted in
emotes.json; - the player has the required permission; and
- the exact
namespace:pathID is being used.
The player’s skin is not applied
Confirm that mineskin_api_key is configured and check the server log.
If MineSkin is unavailable, the textures stored in the animation JSON are used instead.
Configuration changes are ignored
Check that the JSON syntax is valid, then run /emote reload.
Invalid configuration is rejected and the previously loaded configuration remains active.
License
Apache License 2.0

