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Creators
Details
Licensed Apache-2.0
Published 4 months ago
Updated 5 hours ago
All versions
0.4.0
Beta
Emote 0.4.03 months ago 134
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Server-side
Client and server
Changes
Changes
-
Improved skin part inference in the BD Engine datapack converter.
- Rotated arm/leg parts are now judged using the torso-based axis, allowing markers to be placed more reliably.
-
Added converter execution options.
--defaults: Uses default values for metadata input.--swap-left-right: Swaps arm/leg markers when left and right are reversed due to BD Engine coordinate differences.
-
Regenerated skin markers for the default example emote datapacks.
- Corrected left/right arm and leg markers in the
cry,hello,no, andyesexample packs.
- Corrected left/right arm and leg markers in the
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qUF0jygw:Bl3R8bpS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qUF0jygw:Bl3R8bpS"
}
