Included content
| Name | |
|---|---|
/emote account login. Follow the login URL and one-time code shown in chat. The code can be clicked to copy it./emote account displays the current skin provider, registered accounts, and accounts that require reauthentication./emote account remove <name or UUID> to remove a registered account.EMOTE_ACCOUNT_KEY is set, AES-256-GCM is used instead. EMOTE_ACCOUNT_KEY must contain a Base64-encoded 32-byte key.Because the registered account's actual Minecraft skin is changed during skin generation, using a dedicated account instead of your primary account is recommended.
#dance and #music.#tag./emote info. It displays active sessions and participants, display usage and limits, the current skin provider, active/queued/retrying jobs, and the number of loaded emotes./emote stop can now target multiple players at once, and /emote stop-all has been removed./emote reload. If loading the configuration, preparing the resource pack, or loading the emote directory fails, the existing configuration, emote list, and resource pack are preserved.100i and 1000d.emotes and idle.emote fields in permission groups now support regular expressions. This allows emotes sharing a common prefix or naming pattern to be selected using a single rule.5s are subtracted from the base cooldown, while values such as x0.5 and x2 apply a multiplier.cooldown is used.movement_distance, the movement cancellation threshold, to 0 makes the animation scene follow the player's current position.loop_start, which specifies where repeated playback begins.0t, while subsequent loops begin at the configured loop_start. This allows an intro section to play once while only the main section is repeated.loop_start can only be used in loop mode and must be earlier than the end of the timeline.loop, break, and continue. Each loop is limited to a maximum of 1,024 iterations.q.any, q.all, q.approx_eq, and q.in_range.q.position, q.position_delta, and q.movement_direction for querying position and movement information.q.is_item_equipped, q.item_is_charged, and q.is_item_name_any can now target a specific slot.q.scoreboard for reading player scoreboard values.Loop start field for editing the loop playback start position.loop_start values can be imported from and exported to Emote JSON files.loop_from_tick loop start position is preserved.Ode to Joy is selected with a 5% probability.Jingle Bells performed with handbells, and an emote that transforms the player into a bat and flies around.Twinkle, Twinkle, Little Star.Can-Can from Offenbach's Orpheus in the Underworld.idle. prefix.emotes.json schema version has been updated to 3. Existing version 2 configurations are migrated automatically.emote:sit, it must be changed to the new example ID, emote:idle.sit.select and options formats in NBT tracks must be replaced with molang expressions.item_source, which referenced the item currently held by the player, has been removed. Item displays must now use item_stack_snbt to specify the item to render.PlaybackSettings, and the types used for item nodes and dynamic NBT values have also changed. Integration code that directly constructs these types must be updated.| Name | |
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qUF0jygw:iEVHGfgs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qUF0jygw:iEVHGfgs"
}