Enchancement

Enchancement

Mod

A mod that completely overhauls the vanilla enchanting system

Client and server EquipmentGame MechanicsMagicUtility

50.1k downloads
294 followers
Createda year ago
Updated8 days ago

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  • air mobility enchantments no longer work while using an elytra
  • increase packet security
  • clean some component code

-netherite knives from anthropophagy and farmer's delight now use diamonds to enchant instead of netherite ingots

Please remember to delete your config file before using this update

-fix #163

-add spectrum compat

-fix stray pixels in enchanting table gui texture

-slight mixin improvements

-massively improve brimstone sound system


-enchanting tables now show how many bookshelves are nearby

-pre-enchanted items (such as from Spectrum or Better Nether) can now have new enchantments applied

-add infinity to disallowed enchantments list

-hitting an entity with an arrow shot from a bow now drops the arrow

-add leveled bow enchantments

-add leveled crossbow enchantments

-adrenaline now reduces damage taken proportional to missing health

-buoy no longer gets a speed boost when paired with depth strider/amphibious, but is roughly as fast by itself now

-gale now reduces fall damage based on times jumped instead of by a flat value

-beheading can now drop piglin heads and dragon heads

-chaos now works with spectral arrows

-chaos now works with tipped arrows

-phasing now homes in on nearby entities

-phasing is now much more accurate when phasing through blocks

-impaled pitchforks are now weakly enchanted

THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.

-backport of 1.20-17

--enchanting cost transparency requires sodium

--enchanting cost block transparency does not work

THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.

-backport of 1.20-17

THIS WILL NOT BE MAINTAINED, IT IS A ONE-TIME UPDATE.

-backport of 1.20-17

--enchanting cost transparency requires sodium

-fix some enchanting material translation names

-fix https://github.com/MoriyaShiine/enchancement/issues/155

-overhauled enchanting tables can no longer enchant books

-fix rare enchanting table crash

-fix https://github.com/MoriyaShiine/enchancement/issues/142

-fix brimstone damage against ender dragons

-fix scooping level 1

-merge https://github.com/MoriyaShiine/enchancement/pull/149

-fix https://github.com/MoriyaShiine/enchancement/issues/79

-fix https://github.com/MoriyaShiine/enchancement/issues/150

-fix enchanting table costs on quilt

-fix typo


-enchanting now requires a material cost

-add level 2 enchantments for all of the armor and sword enchantments

-add alternate gale built in resource pack based on Celeste

-wooden/leather/stone/iron tools/armor are now given weaker versions of enchantments when single level mode is enabled

-iron boots now have +1 armor and golden chestplates now have -1 armor; iron armor now has +1 armor toughness

-golden apples now have original stats again, but can only be eaten while hungry

-sliding entities now take 50% more damage from other entities

-make overhauled enchanting table gui cleaner

-merge https://github.com/MoriyaShiine/enchancement/pull/144

-fix https://github.com/MoriyaShiine/enchancement/issues/145


-add Adrenaline leggings enchantment, which increases movement speed and air mobility proportional to missing health

-add coyote bite, allowing hitting an entity after it leaves your crosshair for 3 ticks

-add allowDuplicateKeybindings client config

-add singlePressStrafe client config


-Wardenspine now plays a sound and applies Darkness for 15 seconds upon triggering

-Amphibious now immediately extinguishes fire and allows Riptide usage for 5 seconds after leaving water

-Buoy now keeps its movement speed boost for 5 seconds after leaving water

-Buoy now allows walking on and ejecting from powder snow

-Buoy now activates faster

-Strafe no longer increases air mobility

-Strafe no longer applies velocity if no movement inputs are pressed

-wavedashing is now only possible when jumping off of the ground

-Slide no longer gives multiple jump boosts

-add Dash keybind

-add Slide keybind

-add Slam keybind

-slamming is now triggered by the sprint key by default

-Gale must now recharge upon landing

-Chaos can no longer apply Bad Omen and Hero of the Village

-Delay now reaches max power after 3 seconds (from 5 seconds)

-Delay now automatically fires after 10 seconds (from 15 seconds)

-Delay now caps at 2x damage (from 2.5x damage)

-Brimstone is now weaker at close range

-Torch now fires continuously while holding right click, and can only hold Torches

-Torch now adds fire ticks instead of setting to 2 seconds, up to 16 seconds

-Torch entities now ignite TNT

-Torch entities no longer place blocks if shot from a player in adventure or spectator mode

-Grapple now resets y velocity when launched while falling

-Grapple now plays a sound when latching onto an entity or block


-all enchanted chestplates now increase air mobility

-bows now draw faster and don't reduce movement speed as much

-crossbows now pull ammunition items from your inventory instead of just off-hand

-projectiles now negate velocity when hitting an entity

-projectiles now bypass damage cooldown

-getting hit by projectiles very quickly starts multiplying damage decreasingly


-fix most mod projectiles not hitting nonliving entities

-fix named Frostbite kill translation

-keybinds in enchantment tooltips now show the bound key translation

External resources



Project members

MoriyaShiine

Owner

cybercat5555

Artist

RAT

Artist

Up

Contributor


Technical information

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