- Added option to limit the maximum obtainable enchantment level for each enchantment. For example, setting the maximum obtainable level for Sharpness to 3 will prevent obtaining any higher level in normal gameplay. Distributing higher levels in loot tables is still possible via the SetEnchantment loot function. Added by request.
- Added option to limit the max enchantment level of enchanted books traded by villagers.
- Added a "fallback" enchantment filter in order to fix oddball cases where disabled enchantments were being applied to items in certain ways through the EnchantWithLevels loot function. This should hopefully fix the last few cases where disabled enchantments were slipping through the cracks in looted enchanted items.
- Added recursive tag-in-tag handling, improving mod support
- Removed explicit Enchantments Encore compatibility as it's made obsolete by the abovementioned change
- The game will no longer crash if an invalid resource location has been added to the config and will print out an error message about it instead