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3.3.2
Compatibility
Changes
Fixed:
Explosive Barrage: Fixed an issue where the arrow would jump off its target after exploding, creating an infinite enchantment effect when used without the Infinity enchantment on the bow.
Paralyzehex:
- The stun chance is now 30%, reduced from 100% (previously overpowered).
- The stun duration is now 60 ticks (3 seconds), reduced from 80 ticks (4 seconds).
- This enchantment will now close any opened GUI after the initial hit.
- The effect will only apply if the target does not already have the Paralyzehex effect active.
Venomweave & Withering Strike: These enchantments now apply their effects only if the target does not already have the respective effect active.
Lifesteal: The maximum level of this enchantment has been reduced from **5 ** to 3.
Attracting:
Adjusted the range for each level of the enchantment:
- Attracting I: Range reduced from 7 to 6.
- Attracting II: Range reduced from 13 to 12.
- Attracting III: Range reduced from 16 to 14.
Molten Armor: The effects of this enchantment will no longer apply while in Creative mode.
Thunderstrike: Lightning will only strike if it is raining or storming (thundering).
Eclipse: The effect duration has been reduced to 60 ticks (3 seconds), down from 80 ticks (4 seconds).
Stellar Surge:
Reduced the power for each level of the enchantment:
- Stellar Surge I: Power reduced from 11 to 6.
- Stellar Surge II: Power reduced from 17 to 12.
Pyro Path: This enchantment will no longer work in Spectator mode.
Stormseeker: Lightning will only strike if it is raining or storming (thundering).
Flare Marksmanship:
Adjusted the fire duration for each level of the enchantment:
- Flare Marksmanship I: 4 seconds (unchanged).
- Flare Marksmanship II: Reduced from 9 seconds to 6 seconds.
- Flare Marksmanship III: Reduced from 14 seconds to 10 seconds.
Bane of Phantoms: Now deals 8 additional damage, reduced from 10.
Bane of Soulbound: Now deals 8 additional damage to Nether mobs, reduced from 12.
Next Steps?:
- Implement the Iceblade enchantment.
- Implement the Moltenblade enchantment.
- Rework the Safefall enchantment.
- Add more enchantments for secondary equipment (e.g., shields, fishing rods, etc.).
- Introduce new mace enchantments (1–2 planned).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:b1HRSf8k:s14cs790"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:b1HRSf8k:s14cs790"
}

