New Gamerules:
LimitAmplifierPowerEnchantment: if set to false disables the max level 50 lock on the Amplifier enchantment, allowing damage to scale beyond level 50 instead of being capped.
DoExplodeOnTargetEnchant: If set to true, Explosive Barrage will destroy blocks when hitting the target. If set to false, it will only damage mobs.
Changes to Enchantment Availability:
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Withering Strike: Loot Table, Village Trades → Treasure, Village Trades
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Venomweave: Loot Table, Village Trades → Treasure, Village Trades
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Paralyzehex: Loot Table, Village Trades → Treasure, Village Trades
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Lifesteal: Loot Table → Loot Table, Treasure
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Attracting: Loot Table, Village Trades, Treasure → Village Trades, Treasure
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Molten Armor: Village Trades → Village Trades, Loot Table
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Chrono Leap: Village Trades → Loot Table
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Reflective Mirror: Village Trades → Treasure
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Blinkstrike: Village Trades → Treasure, Loot Table
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Eclipse: Loot Table → Loot Table, Treasure
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Warpshot: Village Trades → Treasure, Village Trades
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Pyro Path: Village Trades → Treasure, Village Trades
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Amplifier: Village Trades → Treasure, Village Trades
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Safefall: Village Trades → Treasure, Village Trades
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Bane of Soulbound: Loot Table, Village Trades, Treasure → Village Trades, Treasure
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Heartbeat: Village Trades → Treasure, Village Trades
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Hourglass: Loot Table, Village Trades, Treasure → Loot Table, Treasure
Adjusted Tags for Enchantment-Applicable Items:
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Lifesteal: Axes, Tridents, Swords → Tag: weapon
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Attracting: Iron, Diamond, Netherite Helmets → Tag: armor_head
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Pyroharvest: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: mining
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Bane of Phantoms: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords
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Bane of Soulbound: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords
Slot Restrictions for Enchantments:
Terraform: Any → Mainhand
Pyroharvest: Any → Mainhand
Changes to Enchantment Incompatibilities:
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Stormseeker: Warpshot → Warpshot, Flame, FlareMarksmanship
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Bane of Phantoms: Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire, Bane of Soulbound
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Bane of Soulbound: Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Bane of Phantoms, Bane of Soulbound Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire
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Iceblade: Previous: Lifesteal Updated: Lifesteal, Amplifire
New Enchantments:
Kotel's Blessing: While holding a hoe in your offhand and any kind of flower in your main hand, you can use the flower as bone meal.
Rechargeables: Enchantment for all armor pieces. If applied to any piece, cooldowns for certain items are halved: Wind Charge: 0.5s → 0s Goat Horn: 7s → 0s Chorus Fruit: 1s → 0.5s Shield: 5s → 0.5s
Removed Enchantments:
- Blossom Grace
Next Steps?:
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Overcharge: Deals damage to nearby entities equal to (1/2 * {enchantment_level}) ( AXE )
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Exploding: Causes entities to explode upon death (damage applies to mobs only). ( MACE )
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Accelerate: While blocking with a shield, there is a 10% chance per tick to shoot an arrow. ( BOW, CROSSBOW )
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More Balance Adjustments
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Compatibility Testing
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Documentation
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Introduce Dungeons as a new way to acquire enchantments.Enchantments will be obtainable as rare loot in dungeon chests.
Some unique enchantments will only be found in higher-tier dungeons.
Dungeons will be categorized by difficulty, and rarer enchantments will appear in more challenging ones.
Add visual cues and loot table adjustments to make enchantment hunting in dungeons a rewarding experience.
Fixed:
Explosive Barrage: Fixed an issue where the arrow would jump off its target after exploding, creating an infinite enchantment effect when used without the Infinity enchantment on the bow.
Paralyzehex:
- The stun chance is now 30%, reduced from 100% (previously overpowered).
- The stun duration is now 60 ticks (3 seconds), reduced from 80 ticks (4 seconds).
- This enchantment will now close any opened GUI after the initial hit.
- The effect will only apply if the target does not already have the Paralyzehex effect active.
Venomweave & Withering Strike: These enchantments now apply their effects only if the target does not already have the respective effect active.
Lifesteal: The maximum level of this enchantment has been reduced from **5 ** to 3.
Attracting:
Adjusted the range for each level of the enchantment:
- Attracting I: Range reduced from 7 to 6.
- Attracting II: Range reduced from 13 to 12.
- Attracting III: Range reduced from 16 to 14.
Molten Armor: The effects of this enchantment will no longer apply while in Creative mode.
Thunderstrike: Lightning will only strike if it is raining or storming (thundering).
Eclipse: The effect duration has been reduced to 60 ticks (3 seconds), down from 80 ticks (4 seconds).
Stellar Surge:
Reduced the power for each level of the enchantment:
- Stellar Surge I: Power reduced from 11 to 6.
- Stellar Surge II: Power reduced from 17 to 12.
Pyro Path: This enchantment will no longer work in Spectator mode.
Stormseeker: Lightning will only strike if it is raining or storming (thundering).
Flare Marksmanship:
Adjusted the fire duration for each level of the enchantment:
- Flare Marksmanship I: 4 seconds (unchanged).
- Flare Marksmanship II: Reduced from 9 seconds to 6 seconds.
- Flare Marksmanship III: Reduced from 14 seconds to 10 seconds.
Bane of Phantoms: Now deals 8 additional damage, reduced from 10.
Bane of Soulbound: Now deals 8 additional damage to Nether mobs, reduced from 12.
Next Steps?:
- Implement the Iceblade enchantment.
- Implement the Moltenblade enchantment.
- Rework the Safefall enchantment.
- Add more enchantments for secondary equipment (e.g., shields, fishing rods, etc.).
- Introduce new mace enchantments (1–2 planned).
Fixed:
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Pyro Path: Now it only works on fluid sources, not flowing ones. The shape is now similar to Frost Walker and should be less buggy and less of an FPS drain.
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Cloud Jump: It's back! Now it feels like a proper double jump. While in the air, hit space again to perform a second jump. Once you hit the ground, you will not take any fall damage.
Added:
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Hourglass: When your health drops below 5 hearts, time will stop, allowing you to heal, eat, or run. The hourglass will activate again after 500 in-game ticks (12.5 seconds).
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Void's Embrace: If you fall into the void, this enchantment will push you upward and grant you a slow-falling effect.