ChangeLog ( 4.2.0 )
Fixes:
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Fixed a bug where the Enchantment "Tunneler" wouldn't work on shovels.
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Fixed a bug where the Enchantment "Tunneler" wouldn't deal additional damage to tools while active.
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Fixed a bug where "Luminescence" wouldn't work in mines during the day.
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Fixed a bug where "Tunneler" was incompatible with the "Smelter" enchantment.
Deleted Enchantments:
- Removed the "Spectral Cut" enchantment.
Changes:
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Lava Walker: Lava Walker will now function as follows:
Instead of having 3 different stages like the Minecraft Frost Walker, you will have a set amount of time on lava. Lava Walker I grants 10 seconds, and Lava Walker II grants 15 seconds.
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The blackstone texture has been changed from cobblestone to blackstone.
Enchantment Plus Update 4.0.0
Overview
This major update introduces new enchantments, removes the Lumberjack Blocks Limit gamerule, and improves several enchantment mechanics for better balance and functionality.
Added Enchantments:
Cleaver
20% chance to drop VANILLA mob heads upon enemy death.
Found in: Dungeon loot tables, villager tradesTag: minecraft:enchantable/miningSupported Slot: MainhandIncompatible With: None
Tiller’s Touch
Allows hoes to till grass blocks in a 3×3 area instead of a single block.
Found in: Dungeon loot tablesTag: mod:hoesSupported Slot: MainhandIncompatible With: None
Shattering
Small chance to destroy enemy shields upon hit.
Effect probability:
Shattering I → 10%
Shattering II → 20%
Shattering III → 30%
Found in: Dungeon loot tables, treasure chestsTag: minecraft:enchantable/crossbowSupported Slot: MainhandIncompatible With: None
Spectral Cut
Arrows will ignore shields.
Has 3 levels.
(Currently not working and not obtainable.)
Changes to Enchantments:
Frostbite Effect:
- Now applies the Frozen effect instead of using a custom overlay.
Lumberjack Gamerule Removal:
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Removed the "Lumberjack Blocks Limit" gamerule.
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Lumberjack now works 100% correctly with an improved algorithm.
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Trees will be fully destroyed as long as the logs are touching and have no gaps between them.
Smelter:
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No longer works in Creative Mode.
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Cannot be applied to an item that already has Tunneler.
Luminescence:
- Now only works underground (player must not be able to see the sky).
Bane of Soulbound:
- Now counts Hoglins as a Nether entity.
Tunneler:
- Cannot be applied to an item that already has Smelter.
Enchantments+ Update 3.6.3
Changelog
- Frostbite Enchantment:
Now cannot be combined with Fire Aspect.
Now extinguishes any player on fire upon activation.
- New Gamerule: Lumberjack Blocks Limit
Allows players to configure the Lumberjack enchantment, setting a limit on how many blocks upwards can be destroyed when cutting down a tree.
- Default value: 35 blocks.
- Bug Fix: Fixed an issue where tree-cutting would not function correctly. To improve performance, the system now counts only 15 blocks instead of 35 from the initial break point.
Enchantment Plus Update 3.6.0
Overview
This update introduces new enchantments, removes outdated ones, and makes significant changes to existing enchantments. Additionally, new mechanics such as the Frostbite Effect have been added.
Added Enchantments
Overcharge
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Triggers while using a Wind Charge or jumping from a high point.
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Damages nearby entities within a 6-block radius.
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Damage Calculation:
- Base Damage:
1.5 + (Sharpness enchantment level)
- Burning Damage:
3.5 + (Sharpness enchantment level)
(if the entities are on fire)
- Base Damage:
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Prevents fall damage upon landing.
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Does not affect players.
Found in: Dungeon loot tables, treasure chests
Tag:minecraft:enchantable/weapon
Supported Slot: Mainhand
Incompatible With: Withering Strike, Poisonous Blade, Paralyzehex, Lifesteal, Amplifier, Frostbite
Reach
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Increases interaction range for attacking, breaking, and placing blocks by two blocks farther.
Found in: Dungeon loot tables, treasure chests
Tag:minecraft:enchantable/chest_armor
Supported Slot: Chest
Incompatible With: Chrono Leap
Lumberjack
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Instantly cuts down entire trees when breaking a log.
Found in: Dungeon loot tables, villager trades
Tag:minecraft:enchantable/mining
Supported Slot: Mainhand
Incompatible With: None
Removed Enchantments
- Molten Armor
- Aerial Mastery
- Reflective Mirror
- Blink Strike
- Eclipse
- Safefall
- Flare Marksmanship
- Hourglass
- Warp Shot
- Dive
Changes to Existing Enchantments
Pyro Harvest → Smelter
- Renamed to Smelter.
- If the player sneaks while mining, the block will not be smelted.
Paralyzehex
- Now closes opponents' GUIs (inventory, crafting, etc.) every time they are hit.
- Previously, this effect only triggered when the Slowness effect was applied.
Withering Strike
- Added a visual cue to indicate when the effect is active.
- 60% probability to prevent excessive screen clutter.
Venomweave → Poisonous Blade
- Renamed to Poisonous Blade.
- Added a visual cue when the effect is applied (60% probability).
Iceblade → Frostbite
- Renamed to Frostbite.
- Now applies a Frostbite potion effect:
- Slows the target.
- Deals gradual damage.
- Overlays a freezing visual effect.
Heartbeat
- Buffed Regeneration effect from level 2.2 to level 3.2.
Pyro Path → Lava Walker
- Renamed to Lava Walker.
Terraform → Tunneler
- Renamed to Tunneler.
New Potion Mechanics
Frostbite Effect
- New brewing recipe:
- Thick Potion (crafted from Water Bottle + Glowstone)
- Snowball
- Produces Frostbite Potions.
This update enhances the enchantment system by introducing new mechanics, balancing effects, and refining interactions for a more dynamic gameplay experience.
New Gamerules:
LimitAmplifierPowerEnchantment: if set to false disables the max level 50 lock on the Amplifier enchantment, allowing damage to scale beyond level 50 instead of being capped.
DoExplodeOnTargetEnchant: If set to true, Explosive Barrage will destroy blocks when hitting the target. If set to false, it will only damage mobs.
Changes to Enchantment Availability:
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Withering Strike: Loot Table, Village Trades → Treasure, Village Trades
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Venomweave: Loot Table, Village Trades → Treasure, Village Trades
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Paralyzehex: Loot Table, Village Trades → Treasure, Village Trades
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Lifesteal: Loot Table → Loot Table, Treasure
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Attracting: Loot Table, Village Trades, Treasure → Village Trades, Treasure
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Molten Armor: Village Trades → Village Trades, Loot Table
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Chrono Leap: Village Trades → Loot Table
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Reflective Mirror: Village Trades → Treasure
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Blinkstrike: Village Trades → Treasure, Loot Table
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Eclipse: Loot Table → Loot Table, Treasure
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Warpshot: Village Trades → Treasure, Village Trades
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Pyro Path: Village Trades → Treasure, Village Trades
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Amplifier: Village Trades → Treasure, Village Trades
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Safefall: Village Trades → Treasure, Village Trades
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Bane of Soulbound: Loot Table, Village Trades, Treasure → Village Trades, Treasure
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Heartbeat: Village Trades → Treasure, Village Trades
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Hourglass: Loot Table, Village Trades, Treasure → Loot Table, Treasure
Adjusted Tags for Enchantment-Applicable Items:
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Lifesteal: Axes, Tridents, Swords → Tag: weapon
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Attracting: Iron, Diamond, Netherite Helmets → Tag: armor_head
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Pyroharvest: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: mining
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Bane of Phantoms: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords
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Bane of Soulbound: Iron, Wooden, Stone, Golden, Netherite, Diamond Swords → Tag: swords
Slot Restrictions for Enchantments:
Terraform: Any → Mainhand
Pyroharvest: Any → Mainhand
Changes to Enchantment Incompatibilities:
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Stormseeker: Warpshot → Warpshot, Flame, FlareMarksmanship
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Bane of Phantoms: Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire, Bane of Soulbound
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Bane of Soulbound: Previous: Bane of Arthropods, Smite, Sharpness, Lifesteal, Bane of Phantoms, Bane of Soulbound Updated: Bane of Arthropods, Smite, Sharpness, Lifesteal, Amplifire
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Iceblade: Previous: Lifesteal Updated: Lifesteal, Amplifire
New Enchantments:
Kotel's Blessing: While holding a hoe in your offhand and any kind of flower in your main hand, you can use the flower as bone meal.
Rechargeables: Enchantment for all armor pieces. If applied to any piece, cooldowns for certain items are halved: Wind Charge: 0.5s → 0s Goat Horn: 7s → 0s Chorus Fruit: 1s → 0.5s Shield: 5s → 0.5s
Removed Enchantments:
- Blossom Grace
Next Steps?:
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Overcharge: Deals damage to nearby entities equal to (1/2 * {enchantment_level}) ( AXE )
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Exploding: Causes entities to explode upon death (damage applies to mobs only). ( MACE )
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Accelerate: While blocking with a shield, there is a 10% chance per tick to shoot an arrow. ( BOW, CROSSBOW )
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More Balance Adjustments
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Compatibility Testing
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Documentation
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Introduce Dungeons as a new way to acquire enchantments.Enchantments will be obtainable as rare loot in dungeon chests.
Some unique enchantments will only be found in higher-tier dungeons.
Dungeons will be categorized by difficulty, and rarer enchantments will appear in more challenging ones.
Add visual cues and loot table adjustments to make enchantment hunting in dungeons a rewarding experience.
Fixed:
Explosive Barrage: Fixed an issue where the arrow would jump off its target after exploding, creating an infinite enchantment effect when used without the Infinity enchantment on the bow.
Paralyzehex:
- The stun chance is now 30%, reduced from 100% (previously overpowered).
- The stun duration is now 60 ticks (3 seconds), reduced from 80 ticks (4 seconds).
- This enchantment will now close any opened GUI after the initial hit.
- The effect will only apply if the target does not already have the Paralyzehex effect active.
Venomweave & Withering Strike: These enchantments now apply their effects only if the target does not already have the respective effect active.
Lifesteal: The maximum level of this enchantment has been reduced from **5 ** to 3.
Attracting:
Adjusted the range for each level of the enchantment:
- Attracting I: Range reduced from 7 to 6.
- Attracting II: Range reduced from 13 to 12.
- Attracting III: Range reduced from 16 to 14.
Molten Armor: The effects of this enchantment will no longer apply while in Creative mode.
Thunderstrike: Lightning will only strike if it is raining or storming (thundering).
Eclipse: The effect duration has been reduced to 60 ticks (3 seconds), down from 80 ticks (4 seconds).
Stellar Surge:
Reduced the power for each level of the enchantment:
- Stellar Surge I: Power reduced from 11 to 6.
- Stellar Surge II: Power reduced from 17 to 12.
Pyro Path: This enchantment will no longer work in Spectator mode.
Stormseeker: Lightning will only strike if it is raining or storming (thundering).
Flare Marksmanship:
Adjusted the fire duration for each level of the enchantment:
- Flare Marksmanship I: 4 seconds (unchanged).
- Flare Marksmanship II: Reduced from 9 seconds to 6 seconds.
- Flare Marksmanship III: Reduced from 14 seconds to 10 seconds.
Bane of Phantoms: Now deals 8 additional damage, reduced from 10.
Bane of Soulbound: Now deals 8 additional damage to Nether mobs, reduced from 12.
Next Steps?:
- Implement the Iceblade enchantment.
- Implement the Moltenblade enchantment.
- Rework the Safefall enchantment.
- Add more enchantments for secondary equipment (e.g., shields, fishing rods, etc.).
- Introduce new mace enchantments (1–2 planned).
Fixed:
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Pyro Path: Now it only works on fluid sources, not flowing ones. The shape is now similar to Frost Walker and should be less buggy and less of an FPS drain.
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Cloud Jump: It's back! Now it feels like a proper double jump. While in the air, hit space again to perform a second jump. Once you hit the ground, you will not take any fall damage.
Added:
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Hourglass: When your health drops below 5 hearts, time will stop, allowing you to heal, eat, or run. The hourglass will activate again after 500 in-game ticks (12.5 seconds).
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Void's Embrace: If you fall into the void, this enchantment will push you upward and grant you a slow-falling effect.