Endermen Plus

Endermen Plus

Mod

Endermen Plus adds tons of new types of Endermen into the game!

Client and server Adventure MobsWorld Generation

157 downloads
5 followers
Createda year ago
Updateda year ago

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Endermen Plus adds shows how the Endermen have developed in their new environments by adding 12 new variants into the game!

With these new Endermen ranging from freezing Snowy Tundras to The hottest depths of the Nether,

these new Endermen are sure to spice up your world!

WARNING: some of the mobs' animations may not play correctly, this is a GeckoLib issue and I cannot solve it.

Made by Alexander's Fun And Games.

This mod requires GeckoLib

This mod is also made using the Forge modloader, and will only work when played using Forge

This mod was made in Minecraft 1.16.5 using Forge 1.16.5-36.2.39 and GeckoLib 1.16.5:3.0.106, so try those if you're having trouble with other versions.

This mod is discontinued and will not be receiving more updates.

Check out my Discord Server by the way!

Get access to WIP mods and help guide the direction that my mods take by Becoming A Patron!

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Meet the Endermen:

Grasslander

Description:

When Endermen managed to get into the Overworld seeking to escape the Ender Dragon, they started to evolve into new forms, most of the Endermen took to living in lush, plant filled biomes, the leaf covered Grasslanders are their descendants!

Behaviour:

Grasslanders behave just the same as your average Enderman picking up blocks and attacking once you've stared at them.

Tundraman

Description:

When Endermen managed to get into the Overworld seeking to escape the Ender Dragon, they started to evolve into new forms, some of the Endermen took to living in cold and mountainous biomes, the short, cuddly Tundramen are their descendants!

Behaviour:

Tundramen have retained most of their original intelligence and are a force to be reckoned with, they huddle together in groups meaning a common Tundraman battle strategy is for one or two to distract their target by running around them, the Tundramen also have good knowledge of spellcasting, summoning large snowballs to throw at their target, it isn't all bad though, because the friendly Tundramen won't attack unless they get harmed.

The Tundraman Bulb:

The Tundramen need to keep warm, and what better way to do that than to construct a safe haven! The Tundraman Bulb is an amazingly constructed building filled to the brim with Tundramen, if you're in a Snowy Tundra then be sure to stop by and enjoy the warmth!

Underman

Description:

When Endermen managed to get into the Overworld seeking to escape the Ender Dragon, they started to evolve into new forms, a small number of Endermen started living in caves, over time these Endermen became wild and developed large head growths to intimidate their foes, the Undermen are their descendants!

Behaviour:

Undermen lurk in the darkness, ready to attack their prey. They slowly creep up on weary miners, if exploring caves wasn't risky already, with the added threat of the Undermen it will be even harder.

Barrener

Description:

When Endermen managed to get into the Overworld seeking to escape the Ender Dragon, they sometimes crossbred with Enderlings that had similar escape plans, the battle-ready Barrener is a cross between an Enderman and a Snareling, it seems to like warm environments.

Behaviour:

Barreners behave the same as regular Endermen although they are more territorial, they will attack on sight which makes Deserts and Savannas a lot more dangerous.

Marshlander

Description:

When Endermen managed to get into the Overworld seeking to escape the Ender Dragon, they started to evolve into new forms, a few Endermen went and built homes in the Swamps, the Slime-loving Marshlanders are their descendants!

Behaviour:

Marshlanders have retained most of their original intelligence and are a force to be reckoned with, the Marshlanders have a strange obsession with Slimes and have good knowledge of spellcasting, meaning they can summon in Slimes to attack their opponent, it isn't all bad though, because the peaceful Marshlanders won't attack unless they get harmed.

The Marsh Mound:

In order to find a Marshlander you can't simply go into a Swamp, you need to search for a Marsh Mound! The Marsh Mound is a homely place where the Marshlander resides, you need to watch out though, because the Marshlander doesn't want random Zombies and Skeletons blundering into its home, so be sure to watch for traps on the way in!

Seasider

Description:

When Endermen managed to get into the Overworld seeking to escape the Ender Dragon, they started to evolve into new forms, some Endermen quite liked the sea and eventually learned how to swim, the ocean dwelling Seasiders are their descendants!

Behaviour:

Seasiders are very intelligent and are a force to be reckoned with, they have a unique battle strategy where some stay back and throw their Tridents to impale their opponent and some get up close and personal to stab away at their victim, it isn't all bad though, the friendly Seasiders only attack after you attack them, they'll even trade you a Nautilus Shell if you're willing to give them an Emerald Block!

Jungleer

Description:

When Endermen managed to get into the Overworld seeking to escape the Ender Dragon, they started to evolve into new forms, some Endermen went to live in the Jungle, the adorable Jungleers are their descendants!

Behaviour:

Jungleers are quite intelligent and are nasty in groups, they leap high onto their target and deal quite a lot of damage, it isn't all bad though, the friendly Jungleers only attack after you attack them!

Wastelander

Description:

When Endermen managed to get into the Nether seeking to escape the Ender Dragon, they started to evolve into new forms, most of the Endermen took to living in the Nether Wastes, the peaceful Wastelanders are their descendants!

Behaviour:

Wastelanders have retained most of their original intelligence and are a force to be reckoned with, they are quite social meaning a common Wastelander battle strategy is for one or two to distract their target by running around them, it isn't all bad though, because the friendly Wastelanders won't attack unless they get harmed, they have also learned the local culture and know how to barter, not only for gold, but other goods too!

Another Variant:

Some Wastelanders prefer the Basalt Deltas to the Nether Wastes and have adapted to living there instead, they are a slightly more battle ready due to the Basalt Deltas' more hostile environment and with attack when looked at.

Wastelander Villages:

The Wastelanders like to unite their fellow Nether mobs, so they have constructed large villages for everyone to live in, the Wastelander Villages have many streets and houses for everyone to enjoy!

The Wastelander Chieftain:

Every Wastelander Village has a Wastelander Chieftain, the Wastelander Chieftain is a kind individual but when enraged can easily kill any foe, an angry Wastelander Chieftain can throw Fireballs, buff fellow Endermen and send the entire village after you!

Fortresser

Description:

In the Wastelander Villages, some Wastelanders started getting tired of being so friendly, looking for a life that they could appreciate they found Nether Fortresses, the Blazes and Wither Skeletons welcomed the Wastelanders into their home, eventually, those Wastelanders really felt at home in the Nether Fortresses and became the Fortressers!

Behaviour:

Fortressers are formidable foes, shooting at their target with savage accuracy and flaming arrows, if you get on the bad side of a Fortresser, you are in serious trouble.

Crimsoner

Description:

When Endermen managed to get into the Nether seeking to escape the Ender Dragon, they sometimes crossbred with Endersent that had similar escape plans, the calm Crimsoner is a cross between an Enderman and an Endersent, it seems to like Crimson Forests.

Behaviour:

If you get on a Crimsoner's bad side you may be in trouble, they have good attack strength and a lot of health, luckily, they won't attack you unless you attack them first.

Warplander

Description:

When Endermen managed to get into the Nether seeking to escape the Ender Dragon, they sometimes crossbred with Enderlings that had similar escape plans, the overgrown Warplander is a cross between an Enderman and a Watchling, it seems to like Warped Forests.

Behaviour:

Warplanders behave similarly to regular Endermen, but they have gained telekinetic powers meaning they can levitate their opponents over to them ready for close combat.

Dreamlander

Description:

The strange Dreamlander is shrouded in mystery, the only thing that is known about it is that it comes after any players that haven't slept for 5 days, if they won't sleep, it will have to force them to...

Behaviour:

Dreamlanders are very strange, they can shoot unusual dream bullets, clone themselves and instantly put their opponent to sleep.

My Showcase Of The Mod

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Endermen Plus and all of my other mods are also available on CurseForge!

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Project members

AlexandersFunAndGames

Owner


Technical information

License
ARR
Client side
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Server side
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Project ID