Update fixing, optimising and polishing a few things. Also the mod doesn’t lie about rarities anymore! (For the most part)
- Fixed a bug that caused players to not be able to dash or throw coins anymore.
- Coral Disk features now generate with River Water.
- Coral Magma Field now generate with River Water.
- Removed has_ice_pools and has_ice_spikes tags.
- Removed vanilla features from Mushroom Forest.
- Removed vanilla structures from Mushroom Forest.
- Concyderum Parkour and Concyderum Shrine now spawn on the surface.
- Removed Cave Spike.
- Removed Concyshroom.
- Removed Square Cave.
- Glowshroom Deep Biome no longer generates fossils.
- Removed vanilla features from Magma Kelp Forest.
- Removed vanilla features from Sand Wastes.
- Removed vanilla structures from Sand Wastes.
- Removed vanilla features from Sea Grass Plateau.
- Removed vanilla features from Shallow Waters Biome.
- Removed vanilla features from Sandstone Wastes.
- Removed vanilla structures from Sandstone Wastes.
- Removed vanilla features from Margareten Forest.
- Removed vanilla structures from Margareten Forest.
- Removed vanilla features from Peaceful Pains.
- Removed vanilla features from Rotting Valley.
- Removed vanilla features from Nether Clearing.
- Removed vanilla structures from Nether Clearing.
- Removed vanilla features from Dyschentya.
- Removed vanilla features from Soulost Holt.
- Removed vanilla features from Skulldrowned Depths.
- Removed vanilla features from Rockwall Spires.
- Removed vanilla features from Frozen Plains Topside.
- Removed vanilla features from Heartburned Desert.
- Removed vanilla features from Lingering Desert.
- Removed vanilla features from Lingering Refuge.
- Removed vanilla features from Dreadfallen Approaches.
- Removed vanilla structures from Dreadfallen Approaches.
- Removed vanilla features from Coagulated Barrier.
- Removed vanilla features from Dreadfallen Desert.
- Removed vanilla features from Dreadfallen City.
- Removed vanilla features from Dreadfeuric Approaches.
- Removed vanilla features from Dreadfeur.
- Removed low glow.
- Removed ???.
- Removed SFXChemistry.
- Removed FTPBoxFalls.
- Removed Kyanite Crystal rotations.
- Reworked Kyanite Crystal to work with blockstates now.
- Fixed the minecraft:log tag.
- Reworked all crystal type blocks.
- Removed some unnecessary blockstates from some blocks.
- Much more.
Hello! This is a pretty huge update on the backend side of things. I will be marking it as “Beta” just because many things have changed and I haven’t been able to playtest it as much as I wish I could. Overall, this was again an update focused on polishing, dealing with technical debt and fixing bugs and exploits. From this version forward, the OST, signal and ambience files will be included again in the main file. Hope you enjoy! If you find any bugs or issues, feel free to reach out on discord!
- Buffed all Kyanite Pickaxe Batteries.
- Optimised Starspark Bed Hitbox.
- Prevented a bug that caused items to disappear when mishandling a light backpack.
- Grenade is a physics object again.
- Simplified physics calculations to help boost performance.
- Removed Mannequin debugging command.
- Removed entity tags prop/light,medium,heavy.
- Coins now expire after 3 seconds.
- Glowshroom Torches no longer drop as their wall variants.
- Removed unintentional second sun from Sendstina.
- Added better audio feedback for punching coins.
- Changed Statue of Tranquillity textures and models.
- Changed Statue of Tranquillity crafting recipe and name.
- Added Statue of Creativity.
- Plants can no longer sustain on End Cores. (Weird bug that probably existed for 5 years haha)
- Plants can no longer sustain on Ender Bricks. (Same as above, I forget these blocks even exist,,,)
- Cobaltium Grass and Cobaltium Obsidian were for some reason light transparent. (Same as above)
- Magma Kelp hitbox was very sus.
- Watershroom hitbox was also weird.
- Plants can no longer sustain on Plagued Core.
- Plagued Core no longer ticks randomly.
- Laboratory Crosswall no longer ticks twice per second for no reason.
- Laboratory Glasswall is now cutout instead of transparent.
- Laboratory Glasswall Corner is now cutout instead of transparent.
- Echo White Bricks Trap Door no longer ticks twice per second for no reason.
- Echo White Bricks Pressure Plate no longer ticks twice per second for no reason!!
- Plants can no longer sustain on Rain Leaves.
- Plants can no longer sustain on Rain Spreaders.
- Plants can no longer sustain on Crystal Inactive Obsidian.
- Plants can no longer sustain on Lost Lamps.
- Plants can no longer sustain on Blood Vents.
- Plants can no longer sustain on Lost Windows.
- Plants can no longer sustain on Lostslate Tiles.
- Plants can no longer sustain on Lost Fances.
- Removed “Test” block.
- Fixed Starspark Lamp hitbox.
- Added Hard Stone Pebbles.
- Made Glowing Amber brighter.
- Removed Cautious mechanic from DDET Researchers.
- Graciously improved DDET Researcher AI code.
- Improved DDET Researcher model and data.
- Removed unnecessary files for DDET Researcher: isFlying, isCorrupted.
- Nerfed DDET Researcher health from 30hp to 20hp.
- Optimised and removed unnecessary files from DDET Power Crystal.
- Removed small village generator.
- DDET Researchers finally spawn in survival. Yay :D…
- Removed SSSALC.
- Improved gadgetmaker trades.
- DDET Researchers now mount Firespark Railcanons correctly.
- Reworked all armour sets and weapons backend wise.
- Neonyte foliage no longer obtainable as in item.
- Multiple foliage items have been removed.
- All blocks have been assigned a correct map colour value.
- All blocks and items have been added into new creative tabs.
- Lowered sea level of Concyderum from 60 to 54.
- Added River Water.
- Changed Concyderum main fluid to new River Water.
- Changed Sunflower Battleaxe.
- Changed some quests rewards.
- A lot more.
- Increased parry window from 4 ticks to 6 ticks. (0.2 > 0.3 seconds)
- Added Sunflower Battleaxe.
- Changed various textures.
- Gardener NPC sold items are now consistent.
- Changed End Generation
- Added DNCF Engineer.
- Increased some quest rewards.
- Changed damage formulas.
- Optimisations.
- Other changes.
- S.erver C.ontrol health reduction from 600hp to 450hp.
- S.erver C.ontrol takes more time to recover from attacks.
- Buffed Defabricthasm from 10% damage increase per point to 12.5% damage increase.
- Removed Soul Gem.
- Added Echoboard.
- Replaced Echo Warrior with DNCF Serverkeeper.
- Reduced DNCF Serverkeeper health from 160hp to 120hp.
- Started work on FTP Storymode.
- Added Singularity mechanic.
Hello! This update focuses on updating Frosthelm, both the City section and the Topside section! The boss fight has also been reworked, with new animations and attacks. Hope you enjoy!
Some of the fixes:
- Home key no longer works in Frosthelm Topside.
- Bloodlust key no longer works in Frosthelm Topside.
- Made blackouts less frequent.
- Changed events.
- Fixed incorrect reflection showing in some parts on Frosthelm Topside.
- Optimised Frosthelm City generation. (by roughly 15%)
- Removed Low Glow from Frosthelm City.
- Optimised End Laboratory A. (89kb -> 68kb)
- Greatly Optimised File Size. (From 30mb to 25mb)
- Reworked Satellite Towers.
- Added Bridges to Satellite Towers.
- Planet rendering changed.
- Removed potential lighting issues from Frosthelm City.
- Reworked Dreadnought Security. (Now DNCF Security)
- Removed useless potato mode checks in client sided rendering.
- Optimised Coordinator Donut Rendering.
- Optimised Fog Usage.
- Optimised Fog Layering on Nyoldarria.
- Glowshroom Spores no longer drop from breaking Glowshroom Grass and Blooming Glowshroom Grass.
- Removed Meadow Vegetation from Concyderum.
- Fixed weird bug in Luna questline.
- The entire armour system was broken! :D Now it’s not anymore! Yay!
- Moved all questlines to the new dialogue system.
- Optimised client sided performance.
- Parry window decreased by 50%.
- Removed Server menu.
- Moved all server settings to use Gamerules instead.
- Removed 3D Objects and Nostalgic Reflections settings.
- All rendering settings are now tied to the master setting.
- Removed a lot of unused, useless or little-used player NBT.
- Sendstina teleporter quest can now be completed at any time.
- End music once again works!
Hello and welcome to the 1.21.1 port! Hopefully everything is in order. This is the first update that is part of an effort to rework, polish and add more depth to all the areas of the game! Not only that, but gameplay mechanics, mainly combat, will be reworked too!
Expect most mob models to slowly change one by one, with added custom animations this time around. The first planet to be reworked will be Concyderum, which has already been significantly tweaked but with way more to come. Hope you enjoy!
- Updated to 1.21.1 NeoForge.
- Added Glowshroom Dynamic Biome Functionalities
- Removed Invulnerability Ticks from Endertech Infinity Entities.
- Improved parrying.
- Started reworking combat.
- New DNCF Scientists
- Added custom weather to Concyderum.
- Glowshroom Dirt blast resistance and hardness reduced.
- Glowshroom Grass Block blast resistance and hardness reduced.
- Mythanium Ore blast resistance and hardness reduced.
- Runed Ore blast resistance and hardness reduced.
- Silver Ore blast resistance and hardness reduced.
- Reintroduced Concyderum Creative Tab.
- Reworked Mythanium Ore texture.
- Reworked Runed Ore texture.
- Reworked Silver Ore texture.
- Reworked Interockus texture.
- Reworked Interockus Stalagmite texture.
- Glowshroom Grass is now replaceable.
- Added Glowshroom Huge Bush.
- Changed Grenade to HE Grenade.
- HE Grenade now damages more entities.
- HE Grenade is now a physics object.
- Added Purple Shroomspray Jar.
- Glowshroom Leaves hardness reduced.
- Glowshroom Membrane hardness reduced.
- Glowshroom Leaves are now sticky.
- Glowshroom Membrane is now sticky.
- Raised temperature in all Glowshroom biomes.
- Reduced the amount of White Ash in Glowshroom biomes.
- Pillager Outposts, Shipwrecks, Mineshafts, Swamp Huts and Villages no longer spawn naturally in Glowshroom Medium biome.
- Blooming Glowshroom Grass is now replaceable.
- Blooming Glowshroom Grass name colour corrected.
- Changed the brightness and spawning variation of all Concyderum foliage.
- Removed forge:dirt tag.
- Optimised player joining.
- A lot more!
Being one of the biggest updates to the mod ever, I’ve decided to put the changelog in a separate page, while also making it a bit of a guide. Check it out here!
- Dreadhallowed Logs now become tired.
- Dreadhallowed Leaves now become tired.
- Greatly optimised dreadcount returnal.
- Greatly optimised skybox calculations.
- Other server-side optimisations.
- Made skybox blending smoother when leaving a dreadfeur biome.
- Added Asphalt.
- Added Lined Asphalt
- Added Road Reflector.
- Various other additions for upcoming 4.2.0 update.
Hello! Starting with this version, the OST is now separate from the main mod file and can be downloaded as a resourcepack. Although it’s optional, I highly recommend you do for the full experience! Ambient files have also been moved there.
Added:
- Dreadfeur Decay
- Raw Dreadfeur
- Dreadfeur Ingots
- Dreadfallen Warden
- Spidercreep
- Dreadfeur Armour Kit
- Dreadfallen Soil
- Dreadhallowed Soil
- Dreadbone Soil
- Dreadhallowed Log
- Dreadhallowed Leaves
- Dreadflame
- Dreadgrass
- Bonegrass
- Bulbgrass
- Lingering Grass
- Bulb Flower
- Bulb Mix
- Dreadtear Soil
- Tearlog Stem
- Tearlog Bark
- Tearrend Leaves
- Tearrend Fruit
- Many "Tired" variants of blocks.
- Statue of Tranquility
- Starspark Lights
- Starspark Bed
- Starspark Lamp
- Starspark Curtain
- Lavender Starfruit
- Lavender Starfruit Bush
- Balance Changes
- Bug Fixes
- Optimisations
- Other
- Added a 3D skybox, including many buildings and more to Frosthelm City, available on Ultra graphics.
- Fixed a bug with the muzzle flash of the melted gold sprayer.
- Added Oxygen Mask.
- Added Asphyxiation and Overheat mechanics to Hazard Mode.
- Greatly reduced file size.
- Added optional higher quality sfx and music resource pack.
- Optimisations to Fallen Guards.
- Added rare variant of Fallen Guards.
- Changes to diagnosis tool.
- Other changes and bug fixes.
Hello! Just a quick patch. My apologies.
- Fixed a critical bug that caused the game to sometimes crash when entities were hurt.
- Replaced some city npc models and textures.
- Reworked city npc AI, replacing the vanilla one. Expect performance improvements server side.
- Changed the sounds of various concrete, stone and iron blocks.
- File names changed.
- Other fixes.
Hello again! Another small update, mostly around polishing some things in preparation for the next major release. Hope you enjoy!
- Slightly optimised city generation.
- Fallen Guards now spawn constantly, instead of daily.
- Added Citizens, including 9 variants.
- Added Citizen dialogue.
- Computers turn on more frequently.
- Computer interface revamped, documents added.
- Changed music and sounds to more high quality variants following a vote.
- Added space music.
- Fixed a bug where falling in the city while mounted would break things.
- Added radio and glider.
- Balancing changes.
- Minor bug fixes and other additions.
- Changed circuit board textures.
- Changed some NPC models and textures.
- Removed unnecessary code.
- More file size optimisations.
- Fixed an exploit that allowed you to grindstone the Kyanite Pickaxe forever for free.
- Sandstone Quest change.
- Dreadnought Documents are obtainable once more.
- Removed bones dropping on death, as it it’s separate own mod now.
- Reworked and moved some tags around.
- Various optimisations.
- Prop physics (currently inaccessible in survival) for the next major update.
Hello! Just a minor patch fixing a few things up, mainly server performance.
- Removed unnecessary knife sounds and code.
- Greatly optimised teleporters on servers.
- Teleportations are much quicker and snappier.
- Removed mycelium disaster.
- Various optimisations.
- Added new sound files.
- Some other minor changes.