EndlessIDs is the unofficial successor of NotEnoughIDs, with more focus on compatibility, stability, and reaching new limits.
Comparison of the known limits:
Vanilla | NotEnoughIDs | EndlessIDs | |
---|---|---|---|
Block IDs | 4,096 | 32,000 | 16,777,216 |
Item IDs | 32,000 | 32,000 | 16,777,216 |
Biome IDs | 256 | 256 | 65,536 |
Entity IDs | 256 | 256 | 256 right now, extension planned |
Potion IDs | 32 | 32 | 32 right now, extension planned |
Enchantment IDs | 256 | 256 | 256 right now, extension planned |
Dimension IDs | Theoretically unlimited, 4,294,967,295 in practice | Same | Same |
This mod also contains patches for the following mods:
- AbyssalCraft
- Advanced Rocketry
- Alternate Terrain Generation
- Antique Atlas
- Anti ID Conflict
- ArchaicFix
- Atum
- Biomes O' Plenty
- Biome Wand
- BuildCraft
- ChromatiCraft
- Compact Machines
- CoFH Lib
- Dark World
- DragonAPI
- Dynamic Surroundings
- Enderlicious
- Enhanced Biomes
- Erebus
- Extra Planets
- Extra Utilities
- Futurepack
- GalactiCraft
- Highlands
- Immersive Cavegen
- LOTR
- More Fun Quicksand Mod
- Nature's Compass
- Netherlicious
- Nomadic Tents
- Random Things
- Realistic Terrain Generation
- Realistic World Generation
- Thaumcraft
- Tropicraft
- Twilight Forest
- Underground Biomes Constructs
- Witchery
- WorldEdit
Mods not listed here may or may not work.
- For item/block IDs:
- A good rule of thumb is that the more invasive a mod is, the higher the chance it's broken without a patch once the IDs exceed 4096 and 32000.
- For biome IDs:
-
If a mod adds a custom world generator, it has a high chance of invoking an old vanilla method in the worldgen code.
To avoid world corruption and broken biomes, this method has been replaced with an instant crash that refers the user to this github repo.
-
If you find any crashes or incompatibilities, don't hesitate to open an issue.