Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
EndlessIDs
EndlessIDs is the unofficial successor of NotEnoughIDs, with more focus on compatibility, stability, and reaching new limits.
REQUIRED MODS
NotEnoughIDs world compatibility
EndlessIDs can open and upgrade worlds created with NotEnoughIDs without any problems (both the original and the Unofficial version). If you notice any problems when opening NEID worlds with EndlessIDs, please open an issue!
Comparison of the known limits
Vanilla | NotEnoughIDs | NEID Unofficial | EndlessIDs | |
---|---|---|---|---|
Block IDs | 4,096 | 32,000 | 65,536 | 16,777,216 |
Block Metadata | 16 | 16 | 65,536 | 65,536 |
Item IDs | 32,000 | 32,000 | 65,536 | 16,777,216 |
Biome IDs | 256 | 256 | 256 | 65,536 |
Entity IDs | 256 | 256 | 256 | 32,768 |
Potion IDs | 32 | 32 | 32 | 65,536 |
Enchantment IDs | 256 | 256 | 256 | 32,768 |
DataWatcher IDs | 32 | 127 (Broken) | 127 (Broken) | 65,536 |
Dimension IDs | Theoretically unlimited, 4,294,967,295 in practice | Same | Same | Same |
Mod compat
This mod also contains patches for the following mods:
Mod list
- AbyssalCraft
- Advanced Rocketry
- Alternate Terrain Generation
- Antique Atlas
- Anti ID Conflict
- ArchaicFix
- Atum
- Biomes O' Plenty
- Biome Wand
- BuildCraft
- ChromatiCraft
- Compact Machines
- CoFH Lib
- Dark World
- Dimensional Doors
- DragonAPI
- Dynamic Surroundings
- Enderlicious
- Enhanced Biomes
- Erebus
- Extra Planets
- Extra Utilities
- Futurepack
- GalactiCraft
- Highlands
- Immersive Cavegen
- Industrial Revolution by Redstone Rebooted
- Matter Overdrive
- More Fun Quicksand Mod
- Nature's Compass
- Netherlicious
- Nomadic Tents
- Nostalgic World Generation
- Old World Gen
- Random Things
- Restructured
- Realistic Terrain Generation
- Realistic World Generation
- Thaumcraft
- The Lord of the Rings Mod: Legacy
- ThutCore/ThutMods
- Tropicraft
- Twilight Forest
- Underground Biomes Constructs
- Witchery
- WorldEdit
Mods not listed here may or may not work.
- For item/block IDs:
- A good rule of thumb is that the more invasive a mod is, the higher the chance it's broken without a patch once the IDs exceed 4096 and 32000.
- For biome IDs:
-
If a mod adds a custom world generator, it has a high chance of invoking an old vanilla method in the worldgen code.
To avoid world corruption and broken biomes, this method has been replaced with an instant crash that refers the user to this GitHub repo.
-
If you find any crashes or incompatibilities, don't hesitate to open an issue.