Tags
Creators
Details
0.25.0+mod
Compatibility
Changes
Shapes changes
-
added 'area of effect' shape
-
added 'terminate' node for turret: allows to add a condition to terminate early the turret and/or an instruction to run when the turret ends
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Added 'follow_rotation' node to 'follow' movement mode: can be used to make a turret rotate toward a target or a location
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Added 'counter' instruction: allows to set the value of an internal counter of the spell
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Added 'compare' condition: allows to compare two values
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Greatly improved shape's textures!
Effects changes
- Added 'release_potion' effect: use up some duration of a potion in your inventory and apply that duration of the effect to the target
New Mechanics
-
Added two trinkets: 'scrying ward' and 'translocation ward'
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Scrying Ward: when active, protects you from being targeted by strong selectors (objects & marked_entities)
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Translocation Ward: when activated, prevents translocation spells to teleport targets from inside to outside its range
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Added 'focus', 'casting fatigue' and 'raw energy' bars
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Raw Energy: can be used to pay any energy cost, but it maxes out at 10 points, and regens by 1 point every half second
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If the Casting Fatigue bar fills completely all your currently active spells will be destroyed
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if the Focus bar is more then 2/3 full, your mind is concealed, meaning that the 'player' target selector will not be able to target you (more uses for focus will come)
Balance
- Spirits drop way more energy (with extra increase with looting)
Accessibility
- Added settings to enable/disable shapes particles
- Added settings to enable/disable custom gui
Bugfixes
- fixed a bug that prevented jars to be placed in the nether and in the end
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qTyJX3xi:NKsVxH8Y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qTyJX3xi:NKsVxH8Y"
}

