New Features
- Added custom cutting/mining speed setting to fine-tune tree falling mechanics.
- Restructured block and general rendering system for better performance and visual quality.
Improvements
- Improved tree entity handling and client-side particle system for better visualization.
- Enhanced leaves gathering algorithm for more accurate tree detection.
This should make tree detection more reliable and prevent unwanted blocks from being included.
- Restructured rendering components for smoother animations and better performance.
Bug Fixes
- Fixed "maxTreeDistance" setting not working properly
Now the setting correctly limits the distance for tree block detection.
- Fixed "Required tool" setting functionality
Previously trees wouldn't fall at all. Now they correctly fall only when cut with appropriate tools.
- Fixed wrong/inverted leaf color displaying in certain scenarios.
- Fixed satiety consumption calculation based on tree height instead of total block count.
Now hunger cost is calculated based on the total number of tree blocks, making manual tree cutting more resource-efficient compared to using tools (trades durability cost for hunger points).
- Fixed late loading of particles causing errors on Forge.
- Fixed Fabric server crash on startup related to particle systems.
New Features
- Added a setting for the tree block count limit. Now you can set a limit on the number of blocks in the X or Z axis if a tree is too big.
This may be helpful if a tree is accidentally connected to a large building made of logs. (This doesn't save the whole building, but most of it.)
Improvements
- Enhanced the method for defining leaf color. Leaf particles now have the correct color.
- Improved the bounce animation. The bounce height now depends on the length (angle) of the falling tree.
- Improved tree and leaf detection algorithms.
Bug Fixes
- Fixed new tree sounds that were incorrectly assembled.
- Fixed a client crash issue that occurred when a tree fell on water-logged blocks (leaves, mangrove roots, etc.).
- Fixed a bug where item drop and leaf particles appeared in the wrong location if the tree was moved.