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v1.3.2
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Changes
This update mainly focuses on re-balancing Hard Mode enemy variants to make the early game slightly easier and "post-Day15" slightly more challenging!
Fabric API dependency updated to 0.57.0+19.
- The spawn condition for Etherium Ore has been changed.
- Added a filter that prevents spawning of ore next to air blocks.
- (This makes finding Etherium Ore on the sides of End Islands impossible.)
- Added a filter that prevents spawning of ore next to air blocks.
- The spawn condition for Mythril Ore has been changed.
- Added a filter that significantly reduces the spawning of ore next to air blocks.
- (this makes finding Mythril Ore much more challenging in deepslate caves.)
- Added a filter that significantly reduces the spawning of ore next to air blocks.
- The spawn condition for Gemstone has been changed.
- Added a filter that reduces the spawning of ore next to air blocks.
- Zombies have been slightly changed!
- Zombie's base health has been reverted to 20HP.
- Zombies no longer get a stat buff until after Day 15.
- Zombies are now faster.
- Zombies with bronze tools have been replaced with stone tools.
- Fixed an issue where zombies were less likely to spawn without anything equipped.
- Skeletons have been slightly changed!
- Skeleton's base health has been reverted to 20HP.
- Skeletons after Day 15 with Iron Armor have 30HP.
- Skeleton's base health has been reverted to 20HP.
- Spiders have been slightly changed!
- Spider's base health has been reverted to 16HP.
- Regeneration Spiders still have 24HP.
- Spider's base health has been reverted to 16HP.
- Fixed an issue with the Purified enchantment where the enchantment would stop working until the player re-logs.
- Fixed an issue where Godslayer and Ocean's Aura damage buffs would occasionally fail to work.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JRK1PEfm:hw0tEFfP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JRK1PEfm:hw0tEFfP"
}

