Entity Collision FPS Fix

Entity Collision FPS Fix

Mod

Client Side mod that optimizes entity's on the render thread. Fixes https://bugs.mojang.com/browse/MC-228976

Client Optimization

268.3k downloads
300 followers
Created2 years ago
Updated2 years ago

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Entity Collision FPS Fix has been archived. Entity Collision FPS Fix will not receive any further updates unless the author decides to unarchive the project.
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Client side FPS optimization mod that skips collision checks on the client's render thread because these check are already handled by the server. FPS currently suffers because the client calculates collisions for seen and unseen entities. When a lot of entities are present and tightly packed together, this issue is far more severe. Running this mod, expect an FPS improvement in areas with loads of entities. Below is a video showing the FPS difference of removing these collision checks on my PC. This mod aims to fix: https://bugs.mojang.com/browse/MC-228976 which has been confirmed on the bug tracker via community consensus.

External resources



Project members

CorgiTaco

Owner


Technical information

License
CC0-1.0
Client side
required
Server side
unsupported
Project ID