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[EMF] Entity Model Features 1.2.3

Changelog

1.2.3

  • added the following animation interpolation methods easein,easeout,easeinout,cubiceasein,cubiceaseout,cubiceaseinout. They function identically to lerp however offer different interpolation behaviours
  • shadow_size in model.jem files should now apply
  • more robust wolf_collar.jem implementation
  • fixed a crash layer is null
  • fixed cannot inherit from final class crash caused by completely unrelated forge mods missing their dependencies.
  • added the feet part of the new bat model to the optifine name mappings (might revert if optifine doesn't do this too)
  • fixed an issue preventing mob2.jem from loading correctly without a mob.jem (fixes reimagined's boats textures)
  • custom animation variables should now be correctly addressable between different parts (OptiFine parity)
  • allowed emf animations to declare the same variable multiple times to update it multiple times within the same frame (OptiFine parity)
  • emf updated to use etf 5.2

Files

entity_model_features_neoforge_1.20.2-1.2.3.jar(295.02 KiB) Primary Download

Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID