Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
1.20.x
1.19.2–1.19.4
1.18.2
Platforms
Supported environments
Client-side
Tags
Creators
Details
Licensed LGPL-3.0-only
Published 3 years ago
Changelog
[2.2.7]
- updated to 1.21.2+
1.21.2+ has a large amount of internal entity rendering changes many of these changes will affect models, see my discord for a write-up I have done on the changes to expect and their impacts or this link
https://github.com/Traben-0/Entity_Model_Features/blob/master/.github/1.21.2%2B changes.md
- removed the setting that would attempt to revert emf models changed by other mods, as it had a lot of overhead with new changes
- the
creaking_transiententity variant will try and usecreaking_transient.jemfirst and will usecreaking.jemotherwise - different boat types now use the format <wood_type>_<boat_type>.jem e.g.
oak_boat.jem,oak_chest_boat.jem, and the raftsbamboo_raft.jem,bamboo_chest_raft.jemthis differs from EMF previously using their vanilla model id such asboat/oak.jem baby_inner_armor.jemandbaby_outer_armor.jemhave been added as fallbacks for the baby armor modelsplayer_cape.jemandarrow.jemhave completely different implementations now, due to inclusion in vanilla renderingwind_chargepart names updated to reflect changes in OptiFine- the OptiFine limitation setting to always require a base model for variation has been set as disabled by default, as the limitation is inconsistent in OptiFine and has affected several packs working normally in OptiFine (the config name has changed so this will automatically update for you)
Dependencies
Files
entity_model_features_neoforge_1.21.2-2.2.7.jar(404.02 KiB) Primary
Metadata
Release channel
ReleaseVersion number
2.2.7Loaders
NeoForge
Game versions
1.21.2–1.21.3Environment
Client-side only
![[EMF] Entity Model Features](https://cdn.modrinth.com/data/4I1XuqiY/6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp)


