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Details
1.12.0
Compatibility
Required content
Changes
This is a pretty big release, including many performance improvements and bugfixes by multiple people. The internals of the mod also got cleaned up and modulized a bit, to allow alternative culling implementations and optimizations in the future.
What's Changed
- Expand the entity culling box based on velocity. Fix #281
- Switch to an improved cache by @BonsUnleashed
- Correctly hide nametags from discrete non-living entities. Fix #355
- Update entity attributes of tick culled entities #350
- Add box around player that disables tick-culling. Fix #347
- improve pos allocations by @Wyvest in https://github.com/tr7zw/EntityCulling/pull/343
- Rework BlockEntityRenderFabricExtension to support alternative implementations by @BluSpring in https://github.com/tr7zw/EntityCulling/pull/342 (fix issues Kilt)
- cache
currentTimeMillisby @Wyvest in https://github.com/tr7zw/EntityCulling/pull/344 - lang: Czech Translation by @MayaqqDev in https://github.com/tr7zw/EntityCulling/pull/345
- Mob interpolation occurs before aiStep on 26.3 by @MWHunter in https://github.com/tr7zw/EntityCulling/pull/349
- tick shulker peek amount even when culled by @MWHunter in https://github.com/tr7zw/EntityCulling/pull/351
- Fix Spanish translations in es_ar.json by @miqueaslell-code in https://github.com/tr7zw/EntityCulling/pull/354
- Modulize by @tr7zw in https://github.com/tr7zw/EntityCulling/pull/356
New Contributors
- @BonsUnleashed made their first contribution in https://github.com/LogisticsCraft/OcclusionCulling/pull/5
- @Wyvest made their first contribution in https://github.com/tr7zw/EntityCulling/pull/343
- @BluSpring made their first contribution in https://github.com/tr7zw/EntityCulling/pull/342
- @MayaqqDev made their first contribution in https://github.com/tr7zw/EntityCulling/pull/345
- @MWHunter made their first contribution in https://github.com/tr7zw/EntityCulling/pull/349
- @miqueaslell-code made their first contribution in https://github.com/tr7zw/EntityCulling/pull/354
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.11.3...1.12.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NNAgCjsB:WISXYrMc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NNAgCjsB:WISXYrMc"
}

