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What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20...1.6.2-1.20.2

What's Changed

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20

  • Update to 1.19.4
  • Fix an issue with config loading

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4

  • Update to 1.19.4
  • Fix an issue with config loading

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
  • Add create entites to the default ticking whitelist

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
  • Add create entites to the default ticking whitelist

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3

Changes:

  • Add create entites to the default ticking whitelist

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
  • Russian translation fix by @DrHesperus in https://github.com/tr7zw/EntityCulling/pull/90

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3

Update to 1.19.3

Re-release of last fabric build, set to 1.19.3 full release. Forge release whenever forge is done.

Initial (fabric only) update to 1.19.3(-pre2).

Patch release for Forge, fixing later versions of 1.19 Forge and 1.19.1 Forge.

Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with 3d Skin Layers.

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tr7zw

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