Entity modifiers are similar to item modifiers, except that they modify entity properties rather than item properties! They are supposed to replace the data modify entity
commands.
- We know what we want to change. This means we can have validation of our input!
- We can use number providers rather than having to use
execute store
. This also means it doesn't limit us to just the integer range, as we are able to use floating point numbers as well! - When we are working with text components we can use advanced components such as
score
that resolve properly. - We're editing direct values and not save data, so we can apply this to players as well! This enables player-specific features like hunger.
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ErrorCraft
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