Added
- added more code to support EMF
- added a new logo
- added support for random & emissive painting textures
- added support for emissive armor trims the same format as OptiFine (note this seems to break if iris and 3d skin layers are both installed, no idea why, it also fixes itself if a mob in the background is wearing the same trim, I'm tired of pulling my hair out about this so this is just how it will be for now)
- added support for armor trim overrides (e.g. the texture "textures\trims\models\armor\coast_redstone.png" will override the autogenerated trim if present)
- added support for end crystal random and emissive textures
- added an option to enable extra warden textures like the heart to apply to the entire model
- textures ending with numbers now use the separator "." like OptiFine for variants (e.g "mob4.png" now variates with "mob4.2.png")
- Animatica textures are now detected and prevent certain ETF actions that could break these textures (MoreMcmeta was already supported)
- added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling.
- added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager.
Changed
- updated the
minecraftcapes.net
api url when used in skin features - improved the handling of "_eyes" textures
- tweaked the skin tool failure dialogue to be more informative and helpful
- tweaked warning messages and added some
- tweaked the resource-pack screen etf button
Fixed
- fixed
biome
property breaking when using "CamelCase" instead of "snake_case" - fixed
size
property being off by 1 when compared to OptiFine - fixed
name
property not working for players usernames - fixed custom ETF cape textures not working with
physics mod
capes - fixed
3D skin layers mod
emissive body pixels with skin features - tweaked some
en_us
translations - fixed 2 forge crashes
- fixed
pattern
&ipattern
to correctly match the OptiFine behaviour
[4.4.3]
- added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows
- Added an option to disable the compatibility patch applied to the
3d skin layers
to enable skin features to work (this only ever needs to be disabled if it conflicts with some other mods version of a3d skin layers
compatibility patch, or if a future3d skin layers
mod update breaks this) - players skulls now correctly reflect the texture they are meant to display, instead of the players current skin if online
- Fixed crash caused by unexpected values in property ranges
- Tweaks to player skin settings screen
- Tweaks to classes used by EMF
- api additions