[V2.5.15] beta
- restructured how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)
- added an option in Custom textures to remove property updating restrictions (E.G if disabled a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)
[V2.5.14] beta
- blinking now occurs truly randomly within allowed frequency
- fixed random properties sometimes being ignored in previous betas
- added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)
[V2.5.12] beta
- added emissive horse armour support
- added emissive & random horse marking texture support
- added shulker head emissive and random texture support
- fixed an issue with biome textures reverting to vanilla after a time with certain property file configurations
- fixed a previous beta change that broke random physics mod entity ragdoll textures
- optimized a lot of code and reworded things for better mod compatibility
[V2.5.10] beta
- fixed crashes in previous betas related to villager additional texture layers
- allowed resource-packs to use the "etf/random" directory as an override to the "optifine/random" directory
- fixed property files being read from other resource-packs and applying to the wrong textures
[V2.5.8] beta
- support for random / custom vanilla glowing eyes (spider, enderman, phantom)
[V2.5.7] beta
- fixed names not updating
- added texture customizing property "teams" to set mob texture by scoreboard team name
- allowed villager profession/type/level textures to use their own properties file
- enabled all versions after 1.18 for snapshot testing
[V2.5.6] - release Differences from last non beta release:
- All of 1.18.x now in the one .jar file
- cape support for Skin File Custom Capes , Minecraftcapes.net Capes & Optifine Capes
- fixes for slime's outer layer
- new mob texture property "blocks" so you can set a mob's texture based on the block it spawned on with support for ! before the block to ivnert the check
- support for resource-packs to control blinking length and frequency per texture via a "texture_blink.properties" file
- option to 'thin' the Elytra model as its stretched strangely in vanilla
- Improved the skin feature guide
- fix for villager type & profession varied textures
- supported transparent capes
- tweaked config menu inconsistencies also reflecting changes to puzzle mod
- fixed Iris shader crashes
- fixed null pointer crashes related to blinking
- fixed random mobs being broken in previous betas
- allowed the default texture of a mob to be overridden by the optifine directory (optifine parity)
- Z-Fighting fix extended to skin emissives
- fixed inspecio view models texture flickering, and likely many other GUI mob renderers having a similar issue
- optimized player skin retrieval code for large servers
- many major code cleanups and optimizations
[V2.5.4] beta
- better fix for Iris shader crashes optimized over previous fix
- fixed random mobs being broken in previous betas
- allowed the default texture of a mob to be overridden by the optifine directory (optifine parity)
- further fixes for crash with blinking
- Z-Fighting fix extended to skin emissives
[V2.5.0] just in time for 40K downloads :)
- All of 1.18.x now in the one .jar file
- several optimizations and fixes
- cape support for Skin File Custom Capes , Minecraftcapes.net Capes & Optifine Capes
- fixes for slimes outer layer
- new mob texture property "blocks" so you can set a mob's texture based on the block it spawned on
- support for resource-packs to control blinking length and frequency per texture via a "texture_blink.properties" file
- option to 'thin' the Elytra model as its stretched strangely in vanilla
- Improved the skin feature guide