Tags
Creators
Details
V3+mod
Compatibility
Required content
Changes
V3 -Made Starlight heal double the amount
-Changed arrow deflecting to active on Entropic Dodge activation instead of weapons
-Bug fixed arrows not finding their correct owners
-Updated to 1.20
-Made a dumb work around for Entropic Blink activation
-Updated Credits to account for discord's changes
-Made all teleports use true invis instead of the effect
-Made Entropic Step's Cooldown trigger when you lose Infinite Potential
-Readded model changes
-Fixed particles
-Added Shock
-Made deflected arrows apply void sepsis
-Removed Spider-Sense advancement
-Added 2 advancements related to shock
-Removed Regen and Instant Health immunity
-Made Starlight be instantly consumed when it detects enough to heal you fully
-Overhauled powerlist
-Slightly tweaked the pause in Starlight
-Reduced Void Sepsis length by 1 second
-Added Starlit Theurgy
-Removed model transparency
-Removed hit sounds
-Removed Entropic Dodge bloat
-Removed unnecessary scoreboards and functions
-Changed charge of Entropic Step and made it so you can swap to the old one with /trigger
-Made attacking entities with Void Sepsis siphon Starlight based on damage dealt
-Made deflected arrows apply Void Sepsis
-Added advancements related to Starlight Dousing and Bottled Starlight
-Made Rift Strikes in Infinite Potential work when holding an item, and Rift Punches when empty handed (Greatly improves mod compat)
-Refined code and changed Strange Energy to not exhaust naturally instead of getting increased benefit from food
-Reverted Entropic Step's code to the function used in v1 instead of a default origins:raycast tp
-Readded Vexxen to the credits because i forgot him I think
-Added orbs to showcase how many Entropic Dodge charges you have
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hX5NTsZ7:lbAX2RcS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hX5NTsZ7:lbAX2RcS"
}

