-Added custom death messages if you kill something while in Infinite Potential
-Made some words in the advancements consistent (or less stupid)
-Removed the Void Sepsis requirement of the No Cost Too Great advancement
-Made Starlight Overcharge stackable, meaning you can drink 3 bottles and passively gain it for 3x as long as just 1 bottle
-Reworked the charging mechanism for Entropic Step
-Refined toggle of model tint (you no longer need to run it twice upon switching from and switching back)
-Removed compat advancements with Cosmic Recluse and Umbra
-Removed Everything on a Bagel advancement
-Fixed Starlight particles not appearing when generating it
V3 -Made Starlight heal double the amount
-Changed arrow deflecting to active on Entropic Dodge activation instead of weapons
-Bug fixed arrows not finding their correct owners
-Updated to 1.20
-Made a dumb work around for Entropic Blink activation
-Updated Credits to account for discord's changes
-Made all teleports use true invis instead of the effect
-Made Entropic Step's Cooldown trigger when you lose Infinite Potential
-Readded model changes
-Fixed particles
-Added Shock
-Made deflected arrows apply void sepsis
-Removed Spider-Sense advancement
-Added 2 advancements related to shock
-Removed Regen and Instant Health immunity
-Made Starlight be instantly consumed when it detects enough to heal you fully
-Overhauled powerlist
-Slightly tweaked the pause in Starlight
-Reduced Void Sepsis length by 1 second
-Added Starlit Theurgy
-Removed model transparency
-Removed hit sounds
-Removed Entropic Dodge bloat
-Removed unnecessary scoreboards and functions
-Changed charge of Entropic Step and made it so you can swap to the old one with /trigger
-Made attacking entities with Void Sepsis siphon Starlight based on damage dealt
-Made deflected arrows apply Void Sepsis
-Added advancements related to Starlight Dousing and Bottled Starlight
-Made Rift Strikes in Infinite Potential work when holding an item, and Rift Punches when empty handed (Greatly improves mod compat)
-Refined code and changed Strange Energy to not exhaust naturally instead of getting increased benefit from food
-Reverted Entropic Step's code to the function used in v1 instead of a default origins:raycast tp
-Readded Vexxen to the credits because i forgot him I think
-Added orbs to showcase how many Entropic Dodge charges you have