Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Added a new innate ability for the rapier: SWIRLS_OF_RAPIER
Improved integration of "Epic ACG" animations: The following animations for "Epic ACG" have been added more efficiently:
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DANCE_OF_DEATH
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BATTLE_SCYTHE_AUTO1
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BATTLE_SCYTHE_AUTO2
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BATTLE_SCYTHE_AUTO3
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BATTLE_SCYTHE_AUTO4
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BATTLE_SCYTHE_AUTO5
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BATTLE_SCYTHE_DASH
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BATTLE_SCYTHE_DODGE_ATTACK
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BATTLE_SCYTHE_IDLE
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BATTLE_SCYTHE_RUN
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BATTLE_SCYTHE_WALK
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SKYBREAKER
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SAO_DUAL_SWORD_AUTO1
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SAO_DUAL_SWORD_AUTO2
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SAO_DUAL_SWORD_AUTO3
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SAO_DUAL_SWORD_AUTO4
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SAO_DUAL_SWORD_AUTO5
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SAO_DUAL_SWORD_AUTO6
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SAO_DUAL_SWORD_AUTO7
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SAO_DUAL_SWORD_AUTO8
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SAO_DUAL_SWORD_AUTO9
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SAO_DUAL_SWORD_AUTO10
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SAO_DUAL_SWORD_AUTO11
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SAO_DUAL_SWORD_AUTO12
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SAO_DUAL_SWORD_DASH
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SAO_DUAL_SWORD_HOLD
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SAO_DUAL_SWORD_NORMAL
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SAO_DUAL_SWORD_RUN
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SAO_DUAL_SWORD_WALK
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SAO_GREATAXE_AUTO1
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SAO_GREATAXE_AUTO2
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SAO_GREATAXE_AUTO3
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SAO_GREATAXE_AUTO4
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SAO_GREATAXE_AUTO5
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SWIRLS_OF_RAPIER <-- New
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QUICK_CUT
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SAO_RAPIER_AUTO1
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SAO_RAPIER_AUTO2
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SAO_RAPIER_AUTO3
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SAO_RAPIER_AUTO4
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SAO_RAPIER_AUTO5
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SAO_RAPIER_AIR
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SAO_RAPIER_DASH
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SAO_RAPIER_HOLD
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SAO_RAPIER_RUN
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SAO_RAPIER_WALK
Orphan Packages
- SAO_JUMP
- SAO_JUMP_RUN
- SAO_JUMP_WALK
- SR_BBB_IDLE
Damage balancing adjustments: Properties have been added to balance the damage output of the following animations:
NERF:
- BATTLE_SCYTHE_AUTO1
- BATTLE_SCYTHE_AUTO3
- SAO_DUAL_SWORD_DASH
BUFF:
- SAO_DUAL_SWORD_AUTO6
- SAO_DUAL_SWORD_AUTO7
- SAO_DUAL_SWORD_AUTO8
- SAO_DUAL_SWORD_AUTO9
Datapacker compatibility: All listed animations are now readable by Epic Fight's datapacker.
Dynamic colliders: Animations now dynamically draw their colliders from the equipped weapon, instead of using fixed colliders.
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.2.0Loaders
Game versions
1.20.1Downloads
37Publication date
January 10, 2025 at 5:00 PMPublisher
Sleys
Member