This adds a lot of stuff, I'm too lazy to write, in short Now all animations except "Yamato" are readable by EpicFight's datapacker, Now the categories are real you can use EpicFight's datapacker to quickly add them to your game, fixed some flickering issues with animations, balanced others, and added properties.
Added support for Epic Sanji and Infernal Gainer. Fixed some compatibility issues, added information to make this mod more intuitive, and blah blah blah...
"Yamato" is disabled, after all, there are many other mods that already add this set.
Added a new innate ability for the rapier: SWIRLS_OF_RAPIER
Improved integration of "Epic ACG" animations: The following animations for "Epic ACG" have been added more efficiently:
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DANCE_OF_DEATH
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BATTLE_SCYTHE_AUTO1
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BATTLE_SCYTHE_AUTO2
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BATTLE_SCYTHE_AUTO3
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BATTLE_SCYTHE_AUTO4
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BATTLE_SCYTHE_AUTO5
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BATTLE_SCYTHE_DASH
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BATTLE_SCYTHE_DODGE_ATTACK
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BATTLE_SCYTHE_IDLE
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BATTLE_SCYTHE_RUN
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BATTLE_SCYTHE_WALK
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SKYBREAKER
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SAO_DUAL_SWORD_AUTO1
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SAO_DUAL_SWORD_AUTO2
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SAO_DUAL_SWORD_AUTO3
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SAO_DUAL_SWORD_AUTO4
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SAO_DUAL_SWORD_AUTO5
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SAO_DUAL_SWORD_AUTO6
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SAO_DUAL_SWORD_AUTO7
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SAO_DUAL_SWORD_AUTO8
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SAO_DUAL_SWORD_AUTO9
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SAO_DUAL_SWORD_AUTO10
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SAO_DUAL_SWORD_AUTO11
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SAO_DUAL_SWORD_AUTO12
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SAO_DUAL_SWORD_DASH
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SAO_DUAL_SWORD_HOLD
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SAO_DUAL_SWORD_NORMAL
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SAO_DUAL_SWORD_RUN
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SAO_DUAL_SWORD_WALK
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SAO_GREATAXE_AUTO1
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SAO_GREATAXE_AUTO2
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SAO_GREATAXE_AUTO3
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SAO_GREATAXE_AUTO4
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SAO_GREATAXE_AUTO5
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SWIRLS_OF_RAPIER <-- New
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QUICK_CUT
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SAO_RAPIER_AUTO1
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SAO_RAPIER_AUTO2
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SAO_RAPIER_AUTO3
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SAO_RAPIER_AUTO4
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SAO_RAPIER_AUTO5
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SAO_RAPIER_AIR
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SAO_RAPIER_DASH
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SAO_RAPIER_HOLD
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SAO_RAPIER_RUN
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SAO_RAPIER_WALK
Orphan Packages
- SAO_JUMP
- SAO_JUMP_RUN
- SAO_JUMP_WALK
- SR_BBB_IDLE
Damage balancing adjustments: Properties have been added to balance the damage output of the following animations:
NERF:
- BATTLE_SCYTHE_AUTO1
- BATTLE_SCYTHE_AUTO3
- SAO_DUAL_SWORD_DASH
BUFF:
- SAO_DUAL_SWORD_AUTO6
- SAO_DUAL_SWORD_AUTO7
- SAO_DUAL_SWORD_AUTO8
- SAO_DUAL_SWORD_AUTO9
Datapacker compatibility: All listed animations are now readable by Epic Fight's datapacker.
Dynamic colliders: Animations now dynamically draw their colliders from the equipped weapon, instead of using fixed colliders.
Improved integration of "Dual Greatsword" animations: The following animations for "Dual Greatsword" have been added more efficiently:
- earthquake
- great_sword_dual_auto_1
- great_sword_dual_auto_2
- great_sword_dual_auto_3
- great_sword_dual_auto_4
- great_sword_dual_airslash
- great_sword_dual_dash
- greatsword_dual_idle
- greatsword_dual_run
- greatsword_dual_walk
- mono_greatsword_auto1
- mono_greatsword_auto2
- mono_greatsword_auto3
Damage balancing adjustments: Properties have been added to balance the damage output of the following animations:
- great_sword_dual_auto_2
- great_sword_dual_auto_4
- great_sword_dual_airslash
- earthquake
Datapacker compatibility: All listed animations are now readable by Epic Fight's datapacker.
Dynamic colliders: Animations now dynamically draw their colliders from the equipped weapon, instead of using fixed colliders.