Recommended Forge Version: 47.4.4
Update log:
- The default value of canSwitchPlayerMode gamerule changed from false to true
- Fixed the Trident innate skill icon with channel enchantment broken
- Fixed the animation entries not showing up in the list in the datapack editor
- Fixed the crash when ground slam particle generated
- Fixed the trail particle being dark when afterimage particle is on the screen
- Optimized animation keyframes to accelerate the fps, especially when rendering a model with massive joints
Recommended Forge Version: 47.4.4
Update log:
- Added adaptive crosshair for mining and combat
- Added a block overlay to indicate your next mining action
- Added a reset button on Ingame UI Setup screen
- Added config options for enable/disable both block and entity targets
- Fixed the entity outline rendering abnormally
- Fixed so that compute shader can render entity outline
- Fixed the incorrect normal tweak of compute shader for Iris shaderpacks
- Fixed Phantom ascent crash
Recommended Forge Version: 47.4.4
Update log:
- Fixed the weapon innate skill icon not being white when it's unavailable
- Fixed the leg animation being reset when stiffComboAttack is false
- Replaced the Animation shader with a Compute shader, which boosts frame rate and expands compatibility with shaderpacks from Iris
Recommended Forge Version: 47.4.4
Update log:
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Fixed the Vex crashing game when the target is dead before attacking
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Fixed the laser particle transform issue
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Fixed the crash when Wither afterimage is created
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Fixed the Wither swirl animation when Wither armor is activated
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Fixed the crash when trail particle is loaded in datapack editor
Recommended Forge Version: 47.4.4
Update log:
New skills
- Catharsis: Charges weapon when dodging in time
- Vengeance: Get damage bonus against your last attacker
- Adaptive skin: Get damage resistance against the damage types that a player has taken recently
- Bonebreaker: Get damage bonus against the enemy you attacked last
- Adrenaline fiend: Start regenerating stamina immediately when killing enemies
Skill sound & visuals reinforced
- Roll: sound changed
- Step: sound added
- Forbidden strength: particle added
- Hypervitality: sound added and player flashes
- Berserker: particle added and player gets stained red
- Stamina pillager: sound & particle added
- Swordmaster: sound added and trail effect changes
- Emergency escape: sound added and player becomes invisible
- Technician: sound and particle added
Skill Balances
- Emergency escape: Cooldown decreased from 15 to 5 seconds, players can dodge when stunned
- Endurance: The stun shield duration time increased from 3 to 8 seconds
- Eviscerate: Deal 50% > (10%|15%|20%|25%|30%) of the target's lost health (based on an item tier)
Customizable guard key
- The guard key is rebindable in key settings
Afterimage particle enhanced
- Now renders armors, weapons, and cape
Recommended Neoforge Version: 21.1.180
Update log:
Changes from 20.11.11
Fixed the Resistance effect not reducing the damage taken
Fixed the Ender Dragon stun shield invisible when absorbing crystals
Fixed the crash when Ender Dragon breathes in the air
Fixed the crash when selecting combo boxes in Datapack editor
Recommended Forge Version: 47.4.0
Update log:
Fixed the Ender dragon crash when absorbing crystal
Fixed the mob's living motions for Weapon categories are not applied
Fixed the Giant Whirldwind animation speed not varying based on charging amount for other players
Fixed the animation list not appearing in Combat Behaviors and Weapon Combo screen in datapack editor
Fixed the parsing error for combat behavior conditions
Increased the update rate of entity's position when playing movement animations