Recommended Forge Version: 47.4.0
Update log:
Fixed the players doing vanilla attacks against the Ender dragon
Fixed the Demolition Leap animation ends earlier with Tachi and Greatsword holding animations
Fixed the Death Harvest to require XP level to change the skill
Fixed the mount attack animations not playing
Recommended Forge Version: 47.4.0
Update log:
Fixed the game rules being reset when changing dimensions
Fixed the shot animations playing randomly
Fixed the pillager's body twisting while aiming
Fixed the arrows ricochet due to the virtual entity created by the player's dodge skills
Fixed the arrows not to ricochet while a player is dodging
Fixed the player still playing running animation when charging Demolition Leap with Longsword in hand
Added a Kube JS event hook to register skills
Recommended Forge Version: 47.4.0
Update log:
Added item keyword & preferences Fixed the Guard penalty reset immediately when stop using guard Fixed the afterimage particle becoming invisible when a shader is applied Fixed the mobs' living animations being reset when rejoining the world Fixed the swirling arrow trail right before it hits
Recommended Forge Version: 47.4.0
Update log:
Fixed the player head rotation while aiming bow, crossbow, and trident Fixed the epic fight painting to be listed in the creative tab Fixed the Blade Rush passing through enemies with no hit Fixed the simulated cape unsynced to the player's y rotation Fixed the modded bows & crossbows' rotations in hand Setting the config option "Enable cosmetic" to false will disable cloth simulation too
Recommended Forge Version: 47.4.0 or later
Update log:
Animated Armor
- Armor animations are now applied in the Epic Fight model
- Tested with Armor of the Ages
Cloth Simulation
- Cloth simulation applied to the player's Cape
- Only works when you equip any cape in your Minecraft account
Arrow trails
- Trail effects are applied to flying arrows
- The trail color depends on the applied mob effect color
First-person animation
- An indifferent animation played in first-person for a better sight of view.
- It is configurable through a resource pack
Health bar rework
- Health bar animations
- A highlighting of the health bar to indicate damage that entity's taking
- Absorption is indicated in the health bar too
- Health bar variations based on entity factions
- A config option for health bar visibility that shows both a player's target and hurt entities
Wood & stone variations for each weapon type and texture reworks
- Wooden Greatsword, Spear, Longsword, Tachi, and Dagger are added
- Stone Longsword, Tachi, and Dagger are added
- Reworked the textures so that they have 16x16 textures in GUI
Minor bugfixes
- Refer to our GitHub issue tracker!
Recommended Forge Version: 47.3.0 or later
Fixed a massive tracing ability of greatsword
Fixed the player not turning to the jump direction of Phantom ascent
Fixed datapack unsynchronized to a dedicated server when it has mandatory resource pack from third-party URL
Added animation registry validation process when entering a dedicated server (player will be kicked if it's unsynchronized)
Added an alert message when you trying to use Blade Rush without targeting an entity
Fixed skill book screen trespassing the screen bound in windowed
Fixed innate skill tooltip error when sweeping edge enchantment applied
Added a command for handling player stamina, both getter and setter
Fixed item capability attributes mixing between the capabilities sharing the same weapon type
Added dash attack and air slash types on datapack editor's animation importing screen
Fixed Air not registered in auto switching item list
Fixed wither laser, ender dragon force field, and impact guard particles invisible
Wither minions won't spawn if noMobsInBossfight rule set as true
Recommended Forge Version: 47.3.0 or later
Changes:
Fixed some incorrect translations of items when hanging in item frame.
Fixed Hunger gauge decreasing faster than when epic fight uninstalled
Fixed a random crash when the player dies
Fixed armor head pieces visible in first person
Fixed the game crashed when you turn into Werewolf form (Werewolves)
Fixed a clone model generated when riding dragons from Ice and Fire
Fixed the game crashed when adding skills by command in a dedicated server
Fixed some colliders are rendered as glitched
Recommended Forge Version: 47.3.0 or later
Changes:
Styles button revived in Weapon type tab
Added a new game rule that enables/disables the drop effect of Nether star (/gamerule epicDrop true/false)
Fixed missing particles created when cast meteor slam on the block with no block below
Fixed slam fracture disabling the lighting capability of blocks
Now Block entities are not affected by the slam fracture
Recommended Forge Version: 47.3.0 or later
Changes:
Fixed a crash when you remove a row in weapon attribute screen
Fixed nether hostile creatures' (Piglin, Piglin brute, Hoglin, Zoglin) AI being broken when mob capability is applied
Fixed a crash when spawning geckolib-based entities with mob capability applied
Warn: This build is not compatible with add-ons depending on 20.8.x epic fight
Recommended Forge Version: 47.3.0 or later
Changes:
First person model translation is corrected not to clip the model
Fixed a crash when specifying non-existing skill name in epicfight:set_skill loot function
Fixed multiple phases not exported in datapack editor
Fixed Vindicators' holding item being displayed even when they're non-aggressive
Recommended Forge Version: 47.3.0 or later
Changes:
Added a new gamerule & config option that can set the default player mode(mining, battle) for newcomers
Fixed player pov jittering when attacking on a horse
Fixed player head rotating on a horse or boat
Fixed Ender dragon animations broken