Minecraft version: 1.21.1 NeoForge version: 21.1.213
Added
- Added data-driven button guides for improved flexibility and customization.
 
Changed
- All changes from Epic Fight 20.13.3
 - Refined the dodge guide and introduced a new guide for weapon innate skill tooltips.
 
Fixed
- Fixed the camera not switching when aiming ranged weapons
 - Fixed an issue where sneaking movement speed was incorrect when using a controller.
 - Resolved a crash that occurred when loading on dedicated servers.
 
Minecraft version: 1.20.1 Forge version: 47.4.4
Changelog:
Bugfix
- Fixed Dedicated Server Crash
 - Fixed Epic Fight potentially breaking other controller mods
 - Fixed the player can't take blocking when holding weapons from Simplyswords
 - Fixed the player's blocking and digging animations not removing under certain conditions (usually when it's combined with dodge skills)
 - Blocked the player editing signs when 'resolve_key_conflicts' is set to 'interaction'
 - Optimized texture files so that save 23% of size from the original
 
Recommended Neoforge Version: 21.1.197
Update log:
- Compatibility with Controlify, which allows controller inputs
 
NOTE: The latest Controlify release has an issue when launching in Neoforge 1.21.1. We highly recommend a temporary build to fix the crash: Controlify-v2.4.2-fix
Recommended Forge Version: 47.4.4
Update log:
Bugfix
- Fixed the 'resolve_key_conflicts' option not to be applied when the player is in vanilla mode
 - Fixed the 'resolve_key_conflicts' messing up the door state
 - Fixed the Ender dragon can't hurt the player
 
Configuration
- Added a new config option that you can disable the Minecraft model while in vanilla mode (Same as the old 'filter animation' option)
 - Added a new config option that determines how 'item_preference' works
 
Adaptive: same as current work
Switch mode: just like the old Epic Fight's 'auto_switching' items, it switches the player mode when the player changes a main hand item, forcing the next behavior depending on the player mode
Etc
- Made the stun shield persistent
 
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.13.1
 - Fixed the crash when equipping Geckolib armors
 - Fixed the armor's texture to follow the render property first
 - Restored Skin layer 3d compatibility
 - Fixed the first-person player model transform broken when using a shaderpack
 
Recommended Forge Version: 47.4.4
Update log:
- Fixed the players unable to turn camera in first-person on ladders when y rotation is 180 (or -180)
 - Fixed the Technician not rewarding stamina
 - Expanded the mining block guide option to configure both crosshair and block highlight overlay
 - The config option 'resolve_key_conflicts' has been changed to 
key_conflict_resolve_scopewhich can cancel the vanilla actions when guard key conflicts with item use key - Added a replace cooldown for each skill slot (#2021)
 - Added scrolling to the skill editor and slot selector to further enhance addon extensibility
 - Now players can suppress movements of combo attacks by pressing the sneak key
 - Enhanced the block highlight so that it only stains an opaque part
 - In Shoulder surfing, Players now follow camera when they're taking specific Epic Fight actions (attacks, blocking)
 
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.12
 
Recommended Forge Version: 47.4.4
Update log:
- Enhanced the sight checking to allow hitting mobs where only the legs are visible
 - Now support a source file to ease the development process
 
Recommended Forge Version: 47.4.4
Update log:
- Added a new config option that decides player's next behavior for conflicting keybinds
 - Optimized Compute shader so that it supports old graphic cards
 - Changed 3D Skin Layers dependency 1.9.0 -> 1.9.1 (Warn: Older versions will crash)
 - Fixed the skill overlay (e.g. Berserker's red stain) still remaining after removing the skill in multiplay
 
Recommended Forge Version: 47.4.4
Update log:
- Fixed the player not being rendered in the inventory screen when Iris shader is activated
 - Fixed the crash when blocking damage by guard skills
 - Fixed the crash when initiating the game with an unsupported graphic card spec
 - Fixed the items are slightly darker than vanilla render results
 - Fixed the stun animation list not appearing in datapck editor
 - Now the shield block has a higher priority than guard skills
 
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.9
 - Fixed the recipes not working
 - Fixed the skillbooks having the same texture
 
Recommended Forge Version: 47.4.4
Update log:
- Fixed the normal shading issue in both vanilla render pipeline and compute shader
 
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.8
 
Recommended Forge Version: 47.4.4
Update log:
- The default value of canSwitchPlayerMode gamerule changed from false to true
 - Fixed the Trident innate skill icon with channel enchantment broken
 - Fixed the animation entries not showing up in the list in the datapack editor
 - Fixed the crash when ground slam particle generated
 - Fixed the trail particle being dark when afterimage particle is on the screen
 - Optimized animation keyframes to accelerate the fps, especially when rendering a model with massive joints
 
Recommended Forge Version: 47.4.4
Update log:
- Added adaptive crosshair for mining and combat
 - Added a block overlay to indicate your next mining action
 - Added a reset button on Ingame UI Setup screen
 - Added config options for enable/disable both block and entity targets
 - Fixed the entity outline rendering abnormally
 - Fixed so that compute shader can render entity outline
 - Fixed the incorrect normal tweak of compute shader for Iris shaderpacks
 - Fixed Phantom ascent crash
 
Recommended Neoforge Version: 21.1.197
Update log:
- All changes in Epic Fight 20.12.6
 - Fixed the crash when other players join to server
 
Recommended Forge Version: 47.4.4
Update log:
- Fixed the afterimage having a wrong main hand item transform when holding any offhand item
 - Fixed the player's equipping armors are all broken when hurt by the Axe's innate skill
 - Compute shader improvements
 
Recommended Forge Version: 47.4.4
Update log:
- Fixed the weapon innate skill icon not being white when it's unavailable
 - Fixed the leg animation being reset when stiffComboAttack is false
 - Replaced the Animation shader with a Compute shader, which boosts frame rate and expands compatibility with shaderpacks from Iris
 
Recommended Neoforge Version: 21.1.197
Update log:
- A port based on Epic Fight 20.12.4
 
Recommended Forge Version: 47.4.4
Update log:
- Fixed the players can't attack after charging the Greatsword innate skill
 - Fixed the Ender dragon turns back when attacking
 - Fixed the afterimage particle doesn't reflect the entity's scale
 





