Epic Fight

Epic Fight

Mod

Changes Minecraft Combat into Souls-Like Combat.

Client and server AdventureEquipmentGame MechanicsLibrary Mobs

253.8k downloads
234 followers
Created8 months ago
Updated3 months ago

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Recommended Forge Version: 47.2.20

Changes:

Fixed random crash in a dedicated server

  • "yesman.epicfight.skill.SkillDataKey.readFromBuffer(io.netty.buffer.ByteBuf)" because the return value of "yesman.epicfight.skill.SkillDataKey.byId(int)" is null

Recommended Forge Version: 47.2.20

Changes:

Fixed skill command not working properly in a dedicated server

Fixed Battojutsu crash

Fixed default weapon types not being reloaded when entering the world

Recommended Forge Version: 43.3.7

Changes:

Fixed skill command not working properly in a dedicated server

Recommended Forge Version: 40.2.17

Changes:

Fixed skill command not working properly in a dedicated server

Recommended Forge Version: 47.2.20

Changes:

Fixed players using Liechtenauer while not holding Longsword

Fixed the "Auto Add" button not filtering the items registered in opponent in Auto Switching Items screen

Recommended Forge Version: 43.3.7

Changes:

Fixed players using Liechtenauer while not holding Longsword

Recommended Forge Version: 40.2.17

Changes:

Fixed players using Liechtenauer while not holding Longsword

Recommended Forge Version: 47.2.20

Changes: Fixed Armor resource packs not exported as intended (It's not exported under the proper path, and file extender was missed)

Fixed Rushing Tempo(Tachi innate skill) deactivated after reloading a resource pack

Applied the same format to weapon type as 1.20.1 to make all versions datapack compatible

  • Now the system accepts the weapon type tag like "epicfight:bokken" while it also accepts an old format, "bokken"

Fixed Armor resource packs not being applied

Fixed unblockable and no stun issue of Wrathful Thunder (Innate skill of channeling enchanted trident)

Fixed the tooltip issue where attack speed and damage modifications are not applied

Fixed some dedicated servers with weapon type datapack corrupting clients' weapon data

  • This mainly resulted in the player's guard animation being invisible

Thanos bug has gone FOREVER...

  • It randomly happened in a dedicated server when multiple epicfight-dependent addons were installed.
  • It also requires an updated version of each addon

Recommended Forge Version: 43.3.7

Changes:

Fixed Armor resource packs not exported as intended (It's not exported under the proper path, and file extender was missed)

Fixed Rushing Tempo(Tachi innate skill) deactivated after reloading a resource pack

Applied the same format to weapon type as 1.20.1 to make all versions datapack compatible

  • Now the system accepts the weapon type tag like "epicfight:bokken" while it also accepts an old format, "bokken"

Fixed Armor resource packs not being applied

Recommended Forge Version: 40.2.17

Changes:

Fixed Armor resource packs not exported as intented (It's not exported under the proper path, and file extender was missed)

Fixed Rushing Tempo(Tachi innate skill) deactivated after reloading a resource pack

Applied the same format to weapon type as 1.20.1 to make all versions datapack compatible

  • Now the system accepts the weapon type tag like "epicfight:bokken" during it also accepts an old format, "bokken"

Recommended Forge Version: 47.2.20

Changes:

Fixed custom armors from Jet and Elia's Armors broken

Fixed crash when adding a custom name or lore to Skillbooks

Now players don't have to rejoin the world to reflect skill datapack changes

Fixed crash when changing mobility skill from PhantomAscent

Fixed reload command not working at all

Fixed player punching after clicking Learn button in Skillbook screen in a dedicated server

Recommended Forge Version: 43.3.7

Changes:

Fixed custom armors from Jet and Elia's Armors broken

Fixed crash when adding a custom name or lore to Skillbooks

Now players don't have to rejoin the world to reflect skill datapack changes

Recommended Forge Version: 40.2.17

Changes:

Fixed custom armors from Jet and Elia's Armors broken

Fixed crash when adding a custom name or lore to Skillbooks

Now players don't have to rejoin the world to reflect skill datapack changes

Recommended Forge Version: 47.2.20

Changes:

Added Azurelib support (credit: AzureDoomC)

Fixed player mode (mining, battle) unsynchronized when entering a dedicated server

Fixed Revelation stun not applied to players

Fixed the durability of an item in offhand not being decreased when hitting mobs

Changed Blood effect option default value Off -> On: Blood Effect On: blood particles are appeared as red Blood Effect Off: blood particles are appeared as yellow

Fixed Impact guard consumes all stamina when blocking projectiles

Fixed Demolition leap, Meteor slam fall damage protection not being applied

Splitted config screen into two(Graphic, Control)

New Epic fight creative tab theme applied! (credit: MetalKnight56)

Recommended Forge Version: 43.3.7

Changes:

Added Azurelib support (credit: AzureDoomC)

Fixed player mode (mining, battle) unsynchronized when entering a dedicated server

Fixed Revelation stun not applied to players

Fixed the durability of an item in offhand not being decreased when hitting mobs

Changed Blood effect option default value Off -> On: Blood Effect On: blood particles are appeared as red Blood Effect Off: blood particles are appeared as yellow

Recommended Forge Version: 40.2.17

Changes:

Added Azurelib support (credit: AzureDoomC)

Fixed player mode (mining, battle) unsynchronized when entering a dedicated server

Fixed Revelation stun not applied to players

Fixed the durability of an item in offhand not being decreased when hitting mobs

Changed Blood effect option default value Off -> On: Blood Effect On: blood particles are appeared as red Blood Effect Off: blood particles are appeared as yellow

Recommended Forge Version: 47.2.16

Changes:

Fixed guard animations not working when you're on a dedicated server

Added new gamerule, noMobsInBossfight, which will allow you to control the spawning of Endermans when ender dragon is alive

Fixed cut particle not being rendered when blood option is turned on

Recommended Forge Version: 47.2.16

Changes:

Fixed blood effect on/off being applied contrary

Phantom Ascent now ignores the fall damage of less than 2.5 after casting

Phantom Ascent is now affected by jump boost effect

Fixed players can use Phantom Ascent while riding a horse or in mining mode

Fixed trail particles darkening when hitting entities

Added offhand digging animation(fix for throwing animation of potion, snowball, egg)

Weapon type datapack now works in the dedicated server too

Geckolib armor texture is now decided dynamically in game

Recommended Forge Version: 43.3.5

Changes:

Fixed blood effect on/off being applied contrary

Phantom Ascent now ignores the fall damage of less than 2.5 after casting

Phantom Ascent is now affected by jump boost effect

Fixed players can use Phantom Ascent while riding a horse or in mining mode

Fixed trail particles darkening when hitting entities

Added offhand digging animation(fix for throwing animation of potion, snowball, egg)

Recommended Forge Version: 40.2.14

Changes:

Fixed blood effect on/off being applied contrary

Phantom Ascent now ignores the fall damage of less than 2.5 after casting

Phantom Ascent is now affected by jump boost effect

Fixed players can use Phantom Ascent while riding a horse or in mining mode

Fixed trail particles darkening when hitting entities

Added offhand digging animation(fix for throwing animation of potion, snowball, egg)

External resources



Project members

MetalKnight56

Owner

yesman1058

Author


Technical information

License
GPL-3.0-or-later
Client side
required
Server side
required
Project ID