Even Better Archeology

Even Better Archeology

Mod

A fork of Better Archeology with compatibility for more mods

Client and server AdventureEquipmentGame MechanicsWorld Generation

29.4k downloads
72 followers
Createda year ago
Updated9 months ago

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2.0.0-alpha.10

Changelog

Changelog

2.0.0-alpha.10

  • Fix underwater structures
  • Move away from some deprecated apis
  • Prepare for datafixing better archeology
  • Moving all data declarations into registry package
  • Creating a mixin plugin to handle mixin loading for mods that are loaded

2.0.0-alpha.9

  • Enable seas bounty enchantment
  • Add Seas Bounty to Archeology Table loot
  • Simplify the Enchantments code
  • Generating tag for fossil parts
  • Generating most of the structure data in code
  • Changing the structure sets to actually conform to minecrafts structure set format
  • More config options
    • Disable Artifacts from Loot in Archaeology Table
    • Change the weight of the artifacts in the Archaeology Table
  • Simplified Data generation API

2.0.0-alpha.8

  • Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
  • Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
    • terralith
    • wider wild
    • terrestria
    • Traverse
    • William Wythers' Overhauled Overworld
    • Regions Unexplored
  • Create an Identifier class that allows tags
  • Create a loot distribution class to generate loot tables
  • Generate the Archeoloy Tabe loot table in code
    • add all levels of soaring winds to loot table
    • add artifacts form the artifacts mod as possible loot
  • Use mc-publish github action to publish releases to modrinth

2.0.0-alpha.7

  • Another rework of the Datageneration API (Should be mostly stable now)
  • Generating all blockstate and item models in code
  • Generating all recipes in code
  • Rewritten implementation of the fossils (they now share as much code as possible)
  • Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
  • Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
  • Adding some documentation using doxygen
  • Creating all tags using the data generation API
  • Transition loot tables to use the new data generation API
  • Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
  • Migrate the structure processors to the new data generation API

2.0.0-alpha.6

  • More work on the data generation API
  • Generation of blockstates, block models and block item is now split
  • Created interface to generate data in block classes
  • Generating models for items
  • Generating more block models
  • Allow automatically adding items to creative menu

2.0.0-alpha.5

  • Adding custom annotations to generate data of blocks
  • Using Arrp to generate even more data
  • moving some textures in other folders

2.0.0-alpha.4

  • Using arrp to generate data dynamically
  • Fixing broken build due to implementation of the ItemRarity Tag

2.0.0-alpha.3

  • Using owo-lib to register items and blocks
  • Using owo-lib for creative menu
  • Using data generators to register brushes

2.0.0-alpha.2

  • Support for Numismatic-Overhaul
  • Added helper class for villager trades
  • reworked villager trades and costs
  • renaming stuff that was missed before

2.0.0-alpha.1

  • Support for Trinkets API
  • Using OwO lib for config
  • support for higher levels of soaring winds
  • rename form BetterArcheology to EvenBetterArcheology

Files

evenbetterarcheology-2.0.0-alpha.10.jar(579.73 KiB) Primary Download
evenbetterarcheology-2.0.0-alpha.10-sources.jar(439.58 KiB) Download

Project members

noah1510

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID