Version 1.10.0
TALISMAN
ADDITIONS
- Added a new Talisman Item to the game, to which multiple different Effects based on its kanji can be applied
- Added a new Entity, the Cursed Samurai.
- Added a new Capability, the Lock Capability, which allows Blocks to be sealed
- Added a New Datapack Registry, the Kanji Registry that takes an ID, a Block Effect ResourceLocation ID which must point to a
scripts/effects/block
lua script in a datapack, an Entity Effect ResourceLocation ID, which must point to ascripts/effects/entity
lua script in a datapack, and an Overlay ResourceLocation, which must point to an Item Model in any ResourcePack. These Kanji can be applied to a Talisman Item using their templates, and a Blank(or Leftover) Talisman. The Templates are as follows:
Template | Kanji | Block Effect | Entity Effect |
---|---|---|---|
Fire Charge | Fire(火) | Sets the block on fire | Sets the Entity on Fire |
Water Bucket | Water(水) | Places Water on top of the block | Deals the Entity damage from drowning |
Totem Of Undying | Seal(封) | Seals any Block with the Lock Capability, and prevents any body that didn't seal it from opening it | Does Nothing For Now |
Lightning Rod | Lightning(雷) | Summons a Lighting Bolt at the Position of the Block | Sends a Lightning bolt at the Entity |
Dedicated to 誰一人
Version 1.9.0
GUI
ADDITIONS
- Added a Jutsu GUI overlay which renders after the hotbar, showing the current selected jutsu, its mastery, and all learned jutsus
CHANGES
- Chakra GUI now renders under the Jutsu GUI and no longer goes off-screen
FIXES
- Chiretsu Sho Jutsu can no longer kill its owner
Dedicated to 俺のコミュニティ
Version 1.8.0
JUTSU
ADDITIONS
- Added a mastery system for the jutsu so that you actually level through the jutsu!
- Merged Small Fireball Jutsu and Large Fireball Jutsu into one using the Mastery System
- Also grabs jutsu in a more 'spherical' form than the cube form.
Chiretsu Sho Mastery System:
Level | Level Name | Radius |
---|---|---|
0 | NOVICE | 0 |
10 | ADEPT | 1 |
30 | EXPERT | 2 |
50 | MASTER | 3 |
80 | GOD | 4 |
So to reach Maximum Power you gotta be a GOD
Dedicated to 俺の家族と友達と俺
Version 1.7.0
BUGFIXES!!!
- Fixed the Mod crashing on a Dedicated Server Startup, because of a subscriber was on both the Server and Client instead of only on the client
ADDITIONS
- Added a New Jutsu called the Chiretsu Shō Jutsu, which allows you to pick up blocks from the ground and throw them!
Dedicated to 斎藤 なぎささん — Because only the real deal deserves respect.
Version 1.6.4
BUGFIXES!!!
Fixed a bunch of stuff that was broken. You’re welcome.
ADDITIONS
-
Made Cake actually sound like cake — no more weird silence, eat that!
-
Added dedicated translations via datagen for English, Japanese, and Korean — now your game speaks your language, literally.
More languages dropping soon — stay tuned or get left behind.
Dedicated to 俺 — Because only the real deal deserves respect.
Version 1.6.2
OBJ! OBJ!! OBJ!!!
Additions
- Fixed Japanese Cheesecake so it actually has an item model and a proper block model, the block model is an OBJ MODEL, which utilizes one of the features that NeoForge provides
- Actually added this: 'And as for your existing worlds in Forge, just copy the save files to NeoForge and our DataFixers will fix it!'
- Gave some models ACTUAL models
- Readded Java for only some Mixins
- Japanese Cheesecake is eaten in a clockwise direction with a cuboid hitbox
- I think Saving & Loading for Capabilities(Jutsu, Chakra, Quests) is non-existent, but...
GUIs still haven't been fixed
Dedicated to 原 菜乃華さん と俺(所有者)、斎藤 なぎささん、성기훈 씨
Version 1.6.1
BUG FIXES
Fixes
- Fixed Packets
- Fixed Jutsus
- Fixed Chakra
- Fixed Gui for Growth Chamber and Pedestal(Somehow, no longer have the black lines but still no texture)
- Fixed the Chair after a lot of updates
Full GUI Fix coming
And as for your existing worlds in Forge, just copy the save files to NeoForge and our DataFixers will fix it!
Dedicated to 原 菜乃華
Version 1.5.0
The light dawns on a new quest for the adventurer to embark on.
Changelog
- Added the quest DOJO with id
everythingjapanese:dojo
- Changed the name of the quest
everythingjapanese:find_village
toeverythingjapanese:village
- Added 3 new blocks: the Shōji Door, Washi Window and Washi Window Pane to go along with the Dojo
- Added a new structure:
everythingjapanese:dojo
- Added a new shader for the Washi Window
- Added a toast that shows up whenever you start a new quest
- Added a GUI that shows the completed quests and the current quest (Still being worked on)
- Dojos can spawn with the following loot:
Item | Weight |
---|---|
Small Fireball Jutsu Scroll | 18 |
Enchanted Golden Apple | 5 |
Windball Jutsu Scroll | 20 |
Large Fireball Jutsu Scroll | 3 ⚠️ (VERY RARE) |
Iron Sword | 30 |
Recipes Coming Soon!!
Dedicated to 日本国
Version 1.4.2
Added a smarter system for Quest Conditions, to avoid the player from auto-completing a quest if they already have the item or have already killed the mob.
Changelog
- Added Quest dependencies which defaults to
everythingjapanese:air
- Added Smarter quests.
- Added the First Complete QUEST!
everythingjapanese:find_village
you can start the quest by running this:/startQuest everythingjapanese:find_village
suggestions for the command and easier ways to start quests coming soon!
Dedicated to me, myself and I
🏯 EverythingJapanese v1.4.0 — The Quest Awakens A new era begins. The groundwork for the Quest System is finally here. Now you’ve got purpose, rewards, and commands to shape a full-on samurai journey.
📜 Changelog
- ✨ Quest System Framework — The foundation is set. Expect more blood-pumping quests soon.
🧭 New Quest Added:
- Find the Emerald — your first taste of destiny.
🛠️ New Commands:
-
/startQuest <resource_location> — Begins your path.
-
/finishQuest <resource_location> — Concludes it, if you’ve got what it takes.
🗂️ New Registry:
- everythingjapanese:quest — All quests now have a home in the datapack registry.