Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Licensed MIT
Published 6 months ago
Updated 5 days ago
Beta 0.2.3
Added bedrock crags, a subbiome below deep dark biomes
More enemy AI changes for depths variants (the main trio)
Depths zombies speed up from knockback.
Depths skeletons fire 2 more arrows at 20 degree horizontal angles.
Depths creepers can explode 4 times.
Improvements to the roof shader
+ everything from beta 0.2.2
Beta 0.2.2
Reworked the depths post shader for future additions to the depths
Improved phasing
Improved spawning of "them"
+ everything from beta 0.2.1
Beta 0.2.1
Added vitric campfire
Changed ectoplasm visuals
Improved UV mapping for the monolith
Added a shader at the edge of existense (World Border)
+ everything from beta 0.2
Beta 0.2
Added the calm (past 9k blocks in the end)
Added the depths (below -57 y in the overworld)
Added the roof (above 124 y in the nether)
Added "them" (hostile mob)
Voidtouched and Vitric recipe types
"end transmutation" by throwing stuff into the void
Multitools in form of fish (Voidtouched tools)
Voidtouched totem of undying, teleports you and all living entities around you to your spawn
Vitric dragon egg, deploys a fancy sphere when powered
"obfuscated" leaves for the roof
Ectoplasm, dropped from most hostile entities spawned in the depths, has the same loottable as the enemy itself, can spoil if held in inventory for too long
Vitric foods, acquired by transmuting any food item in the calm, get eaten twice as fast but only 2/3rd of food value
Following description is deprecated
Enchants
Execution, an alternative to Sharpness, instakills below a certain % threshold
Hollow core, a Mace enchant, which makes it do uh. Mace things. Horisontaly, based on your velocity
Arbalest, a Bow enchantment, an alternative to Power, shoots a much stronger and heavier projectile upon fully charging
Enemies
Vitrified, a Desert skeleton stays partially invisible until it attacks something. Circles around the target and appears in groups. Also, is the way to get arbalest