What's Changed
- Fix electric tool and nano armor attributes set by components applying regardless of energy by
@Swedzin #275 - Fix nano sweep attack not using damage attribute of the item by
@Swedzin #276 - Fix nano armor energy checks not checking cost by
@Swedzin #277 - Fix tools not using the base attribute for attack damage by
@Swedzin #278 - Fix steam chainsaw attributes set by components applying regardless of fuel by
@Swedzin #279
What's Changed
- Fix the energy not being consumed by the auto feeder when stored energy is very low by
@ProdOrDevin #268 - Make the auto feeder put empty cans into the pulled inventory by
@ProdOrDevin #267 - Updated PT_BR localization by
@PrincessStelllarin #270 - Let config keys be auto generated based on method name by
@Swedzin #271 - Update ru_ru.json by
@rfin0in #272 - Fix #273: Electric tools and armor do not consume energy when stored energy is less than the energy cost for the item by
@Swedzin #274
What's Changed
- Include fully charged items in creative tab by
@Swedzin #254 - Support nether trees and giant mushrooms in the farmer by
@Swedzin #256 - Better support for different types of crops by
@Swedzin #257 - Include nether fungus items in farmer plantable and voidable tags by
@Swedzin #258 - Fix nether fungus not being fertilized by the farmer by
@Swedzin #259 - Consistent global loot modifier order in data file by
@Swedzin #260 - Fix sweet berries not being plantable by the farmer by
@Swedzin #261


