Tags
Creators
Details
0.0.7
Compatibility
Changes
π οΈ Patch Notes β Release 0.0.7 Extended Tools and Ores continues to evolve, and this update marks another major step toward creating a deeper, more rewarding survival experience. As a solo-developed project, each patch is shaped not just by vision, but by community feedback β so your thoughts are more than welcome.
This version introduces important balancing changes, key fixes, and one of the most exciting features so far: armor set effects.
π NEW: Full Armor Set Effects Wearing a full set of specific armors will now grant passive effects to the player β adding a strategic layer to your gear choices. These effects range from utility buffs to potential combat enhancements, rewarding those who commit to a full set with tangible in-game advantages.
This is just the first step in our vision of unique gear identities. Future updates will expand on this system, introducing specialized armor roles, synergy with tools, and rare crafting materials that further empower your build style.
β Other Additions & Improvements π‘οΈ Aluminum Armor Equip Sound Added The missing equip sound has been implemented for the Aluminum set, improving immersion and polish.
βοΈ Armor Rebalancing All existing armors have been rebalanced to better align with vanilla standards, ensuring fair progression without overwhelming early-game experience.
π οΈ Bug Fixes πͺ Tool Speed Restored Fixed a major issue causing pickaxes, axes, and shovels to function at abnormally slow speeds. Tools now operate with their intended efficiency.
π¦ Vaulted Content Several tools and armors (including some enhanced versions) have been temporarily vaulted to reduce clutter and streamline gameplay. This is part of a long-term effort to make each item feel meaningful and well-integrated. β€ Vaulted items are not removed forever β many will return in future updates with reworks or added mechanics.
π§ͺ The Journey Continues This mod is still in early development, and your feedback helps shape every decision. Future updates will bring more materials, advanced refining systems, and deeper integration of gear-based progression.
Whether youβre here for the fantasy, the mechanics, or the grind β thank you for being part of the journey.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MAHebzwZ:uLRcne4J"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MAHebzwZ:uLRcne4J"
}

