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Creators
Details
All versions
1.6.1
Release
ExtendedAE-Plus 1.6.1 [NeoForge 1.21.1]2 months ago 4,179
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
[1.6.1]
Added / 新增
- JEI 书签栏新增 AE2 网络库存显示开关按钮,默认开启;关闭后停止扫描 JEI 槽位,并兼容 1.21 新旧版 JEI 界面结构
- Added an enabled-by-default AE2 network inventory toggle to the JEI bookmark bar; disabling it stops JEI slot scanning, with compatibility for both legacy and modern JEI layouts on 1.21.
Changed / 变更
- 优化普通与终极超级装配矩阵的样板输入匹配,避免合成过程中反复扫描大型矩阵结构
- Optimized pattern input matching for regular and Ultimate Super Assembler Matrices to avoid repeatedly scanning large matrix structures during crafting.
Fixed / 修复
- 修复部分使用优化渲染器的整合包中,超级装配矩阵框架完全透明或丢失连接纹理的问题
- Fixed the Super Assembler Matrix Frame becoming fully invisible or losing connected textures in some modpacks with optimized renderers.
- 修复物品栏中存在未装入任何子终端的通用无线终端时,JEI 网络库存同步导致游戏崩溃的问题
- Fixed a crash during JEI network inventory synchronization when an empty Universal Wireless Terminal was present in the player's inventory.
- 修复超级水晶装配器未正确暴露流体库存,导致外部设备无法输入配方流体的问题
- Fixed the Super Crystal Assembler not exposing its fluid inventory correctly, which prevented external devices from inserting recipe fluids.
- 修复标签库存 ME 接口无法使用 AE2 扳手潜行右键拆除的问题
- Fixed the Tag Inventory ME Interface not being dismantlable by shift-right-clicking with an AE2 wrench.
- 修复终极超级装配矩阵成型后四个上传核心仍显示设备离线的问题
- Fixed the four Upload Cores in the Ultimate Super Assembler Matrix remaining offline after formation.
- 修复终极超级装配矩阵错误占用 313 个频道的问题,成型后整个结构现在仅占用一个频道
- Fixed the Ultimate Super Assembler Matrix incorrectly consuming 313 channels; the formed structure now uses only one channel.
Docs / 文档
- 为标签库存 ME 接口新增中英文 GuideME 页面,并支持通过物品上的 G 键跳转到对应说明
- Added English and Chinese GuideME pages for the Tag Inventory ME Interface, including G-key navigation from the item.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xr109llC:DLFDZIVx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xr109llC:DLFDZIVx"
}

