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Licensed Apache-2.0
Published 2 years ago
Updated last month
All versions
5.0.0
Alpha
Fable-Mod 5.0.0-1.21.118 months ago 127
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Changes

Fable Mod MAJOR UPDATE 5.0.0 - Mounts of Mayhem
Update to Minecraft version 1.21.11
New Features
- Added Citrin, Nether, Titan & Nightmare Spears
- Added all possible effect spears
- Added Citrin, Nether, Titan & Nightmare Horse Armor
- Added Citrin, Nether, Titan & Nightmare Nautilus Armor
- Added crafting recipes for all horse armors
- Added crafting recipes for all nautilus armors
- Added Regeneration, Speed & Strength Gems
- Player heads dropped on death now have a decay timer and turn into Zombie Heads when it expires
- Added Golden Head
- Added a new Music Disc
- The Nightmare effect can now also affect horses and nautiluses, granting them unique abilities
- New gamerule "additional_warden_range" ([0–50] default = 10)
- New gamerule "drop_player_heads" ([true/false] default = true)
- New gamerule "player_head_decay_time" ([0 ... ∞] default singleplayer = 90 min, default multiplayer = 3 days) (value in minutes) (-1 = ∞)
Removed
- Old effect sword textures have been replaced with the new system (texture packs will no longer be compatible)
- The pact selection for the Nightmare Sword has been removed
Balancing
- The crafting recipe for Nightmare Fuel has been made significantly more expensive
- All Nightmare effect weapons now have their own crafting recipes
- The Warden can no longer be damaged by suffocation
- The Warden now only takes half damage from stalagmites and projectiles
- The Warden’s detection range is now increased by 10 blocks by default, but can be adjusted via the new gamerule
- The Mace now has an attack cooldown again, matching vanilla behavior
- The Speed Nightmare Sword now grants Speed II for 10 seconds (instead of Speed III for 5 seconds)
- The magic protection from the Purity effect of the Elixir has been reduced from 25% to 10%
Miscellaneous
- Effect sword & spear textures are now generated dynamically using an overlay system, removing the need for separate textures for each effect weapon
Bug Fixes
- Effect swords (and effect spears) with different effects but the same base type can now be combined in an anvil
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:W2mdeQqq:z6WIAbtK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:W2mdeQqq:z6WIAbtK"
}

