Fabric per player spawns

Fabric per player spawns

Mod

Each player has their own mob cap (of 70 by default)

Server Game MechanicsManagement Mobs

956 downloads
16 followers
Createda year ago
Updateda year ago

Follow Save
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

Forked from Lambdacraft because he went afk.

This mod is intended to distribute mobs evenly between all players on a fabric modloaded server.

I rewired the mixins to work with 1.16.5, and then just rewrote that part of the mod as I see fit.

How it works:

  • modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
  • radius to account is based on (server) render distance (like mob caps in vanilla)
  • in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)
  • hold glistering melon in creative/spectator to see debug info

[This means if two players are relatively close to each other**, they can either have 70* mobs in the area between them, or 70* mobs each if no mobs are between them. Though, usually, it will be 70*â‹…1.5**=105 mobs, as intended by vanilla.]
* default monster mobcap, can be changed
** ~1 server render distance; n_chunks_loaded_by_these_playres/(SRD⋅2+1)²

Works with Proper Mobcap Modifier (by me)


Project members

vlad2305m

Owner


Technical information

License
GPL-3.0-only
Client side
unsupported
Server side
required
Project ID