The project has been updated to 0.2.2. Added an option to make clouds render farther the higher up they are. (For NoFog users) Cloud render distance is the same as actual render distance, which should increase fps in lower render distances.
Bug Fixes:
- Clouds are not centered on the player. #11
- Fixed crash when noise clouds are disabled. #12
The project has been updated to 0.2.1. Added Cloth Config and Mod Menu support
Bug Fixes:
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The cloud render distance scales with the cloud layer, instead of growing as the clouds shrink or shrinking as they grow. #9
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Setting scale to negative value causes the clouds layer to move with player. Setting scale <1.00 results in larger "cloud pieces" instead of smaller ones. #6
The project has been updated to 0.2.0. Cloud cover is procedurally generated based on three types: Clear, Normal, and Cloudy. Clouds change over time by fading in and out. You can now configure how much tint clouds get on sunrise/sunset. Fabulous Clouds now works on the 1.18 experimental snapshots.