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Details
1.6.0
Compatibility
Required content
Changes
Wind is finally here!
Slowly changing and turning with some fast variation, it should feel similar to real life, where it can be windy on one day and calm on the next, except if the weather turns.
It is enabled by default, except for the Nether and the End - because the Nether is very closed off and the End is kinda like a space dimension, so it felt a little wrong, even when there's a flying dragon.
You can of course change all of this in the config!
Disabling wind is very similar to how it was in previous versions.
Other changes:
- the mod now ignores the 'Particles' video setting, it was confusing that it could affect spawn rates and 'minimal' would not spawn any leaves at all
(falling leaves can still be turned off by changing the spawn rates to 0) - fixed a minor issue where some leaf blocks might not be detected when joining multiplayer
- fix a leaked resource (shouldn't have had any real effect tough)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WhbRG4iK:qBn758ZA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WhbRG4iK:qBn758ZA"
}

