[0.2.2 Alpha]
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Fixed Missing sync waves on login
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Fixed Grand Unlock not unlocking everything on first run
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Fixed Quest progress not syncing on login
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Fixed Disabled Familiars not syncing on login
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Removed redundant registrations in main mod class
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Improved Batch Registration to Auto sort All 3 buckets
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Fixed State management in MobEffectFactory
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Fixed missing attribute removals
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Fixed some effect scaling issues
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Added onHit effects to state system
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Mountain of fixes in MobEffectFactory
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Known Bugs: Locked familiars rarely are removed from list entirely. On relog, they are present again but with some quest bugs.
[0.2.0 Alpha]
- Added triggerCustomAbility forwarder to FamiliarDataFactory
- Added/Fixed ability enchant system.
- Added Factory Methods for ability enchant system.
- Fixed Sort/Pack button reset on familiar icon click
- Added new Packets/Effects: FreezePlayer + BlockBreakEffect
- Removed old BlockBreakEffect + factories
- Fixed last selected familiar persistence in menu
- Fixed Linked Abilities showing in server menu
- Fixed NONE selection in Server menu removing slot entirely.
- Fixed Mods.toml dependencies
- Updated all 3 registration systems to use a batched loading system for performance
- Updated BaseFamiliarEntity to allow Synced Position to be optional
- Major Performance fixes in login
- Added New MobEffect Factory Base Class
- Fixed AbilityEnchantHandler Container implementation
[0.1.1 Alpha]
- FamiliarDataFactory.shouldProcessQuestEvent - fixed quest completion handler not marking quests as completed
- FamiliarEventHandler.forceLoadAndRemove - fixed duplicate/unloaded familiar after teleporting
- Renamed codebase from familiarsmod to familiarsreimaginedapi
- Added Mod Logo