Cloth config has not updated to 1.21.11 yet, 20.0.149 is ok except the config screen is broken. I'm releasing this beta so that you can use other functions on supported servers.
Bug Fix
- The last disguise appears again after player death
- Border for toasts not rendering
Other
- Added a workaround to fix the LOD feature in EMF is causing disguise entities' animations to look only have 1 fps
- Updated language file for zh_cn
- We are now 1.21.11
Full Changelog: https://github.com/NiFeather/FeatherMorphClient/compare/0.16.0-beta.6...0.17.0-beta.1
Bug fix
- Selecting saved morphs may cause a crash on Windows
- Self-view not working once travelled between worlds
Other
- Saving disguises on an unsupported server will now display a warning in chat.
- Saved disguises will now refresh after joining a server
- Adapt server changes,
MorphResolvableProfileStructhas been updated
Full Changelog: https://github.com/NiFeather/FeatherMorphClient/compare/0.16.0-beta.5...0.16.0-beta.6
New Feature
- Implemented initial support for disguise save-read
- This feature requires the server to implement API 17!
- You can try it using the
/morphclient saved-morphscommand
- Bumped implementing API to 17
Bug Fix
- Ender Dragon and Phantom disguise have wrong rotations
- Reveal name not rendering for entities created by Server Renderer
Other
- Make rendered reveal names easier to see
- Removed PIP and GUI render workarounds
- Added back Mod Menu integration for fabric platform
- Removed some unused mixins
- Applied workaround for 3d skin rendering for mannequin disguises
- Improved compatibility with DetailedAnimationsReworked resourcepack when using with EMF
Full Changelog: https://github.com/NiFeather/FeatherMorphClient/compare/0.16.0-beta.2...0.16.0-beta.5
- Fixed key bind category showing i18n key instead of "FeatherMorph"
- Make the reveal name easier to see
- Mannequin disguises no longer have a swing animation
- Added support for Mannequin disguise actions
- Adapted plugin changes
This is a beta release for 1.21.9. NeoForge is not available... as they seem not to support Minecraft snapshots.
Mod menu integration is not included in this version.
- Initial 1.21.9 support, we are now 1.21.9-rc.1
- Bumped API version to 16, deprecated usage of
set_displaying_fake_equipandset_skin_profileas they are now synced via disguise property - Added support for Mannequin properties
- Added support for Copper Golem properties
- Implemented support for Cat/Wolf collar color property
- Implemented support for Guardian attack target property
New Features
- Implement command API 15, added Disguise Property support
- Added "Drag To Scroll" option for disguise selection
Other
- Removed built-in smooth scroll feature
- Scroll speed is now defaulted to 100%
- We now use the platform's API on Fabric and NeoForge to register keybinds
- Update to 1.21.8
We are now 1.21.7
New Feature
- Add support for decoding fake equipment items from older servers by using the DataFixerUpper
- Support neoforge by @404Setup in https://github.com/NiFeather/FeatherMorphClient/pull/5
Other
- Add workaround for MC-296776
- Enabled by default, and you can disable it in the config menu! While we don't recommend disabling it unless you have installed another fix for this bug
New Feature
- Adapt plugin changes, add zh_cn and en_us translation for Disguise Tool and Magic Bottle
Bug Fix
- Bumped protocols and compat layer, fix exchange request commands
Other
- Avoid client sending Shift key state when server sneaking command comes
New Feature
- Implement mod protocol V3
- V2 (1.21.3 ~ 1.21.4) and V1 (1.21.3-) is still supported meanwhile
Bug Fixes
- Disguises' reveal tag doesn't scale with distance (If enabled) when the server is using Server Renderer
- Other players' disguises have visual issues when the server is using Client Renderer
Other
- Removed built-in Optifine cape support for client's player disguise entity
- Improved custom cape compatibility with other mods
- Migrated to Mojang Mapping
Bug Fixes
- Optifine capes for Player Disguise is broken again in 1.21.5
- Entities displayed in toasts are not facing the correct direction
Other
- Improved Mod/Resource Pack compatibility
- Mainly, for 3D Skin Layers, and Fresh Moves, Fresh Animations resource pack (When using EMF)
- Tweaked some visuals
- Removed debug messages that are not needed
- Toasts no longer come with a fade-in/fade-out effect.
Other
- We're now 1.21.5
- And we no longer embed Cloth Config! It's now a required dependency to download!


