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1.3.0
Compatibility
Required content
Changes
Breaking Changes
Fairly minor: all the translation keys have been renamed, so if you've changed the strings or written a translation (PRs welcome, by the way) you'll have to redo that.
Otherwise everything should just work as a drop-in replacement for the old mod version, with a server restart of course.
All Changes
- Added the new command
/fedi unset <player>, which can be used by operators to unset any player's address - Added the new command
/fedi set-other <player> <address>, which can be used by operators to set any player's address - Improved the translation keys. They now actually make sense as something other than a simplified version of the English text, so are better suited for anyone actually writing translations. They'll probably stay stable now (new keys can be added and keys can be removed, but I won't change the existing keys)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:evQrrSwp:cpNRuN3v"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:evQrrSwp:cpNRuN3v"
}

