Breaking Changes
Fairly minor: all the translation keys have been renamed, so if you've changed the strings or written a translation (PRs welcome, by the way) you'll have to redo that.
Otherwise everything should just work as a drop-in replacement for the old mod version, with a server restart of course.
All Changes
- Added the new command
/fedi unset <player>
, which can be used by operators to unset any player's address - Added the new command
/fedi set-other <player> <address>
, which can be used by operators to set any player's address - Improved the translation keys. They now actually make sense as something other than a simplified version of the English text, so are better suited for anyone actually writing translations. They'll probably stay stable now (new keys can be added and keys can be removed, but I won't change the existing keys)
Improve command suggestions, and use server-side translations for text output rather than Placeholders (possible security fix too).
Now, the command suggestions for the /fedi who
and /fedi reverse
commands actually narrow what they return when more is typed, following the expected behaviour.
I've removed the bundled dependency on Text Placeholders API and added Server Translations API because I'm now using translation strings instead of text literals throughout. Theoretically, one could use a server datapack to add more languages. Pull requests adding translations are welcome, though I can't guarantee I'll accept because I only speak English so would need to find someone else to independently check for quality. This also fixes a small possible security issue I thought of (to my knowledge no-one else has found it) where someone could put a placeholder tag in their username and it would display with the placeholder evaluated in some cases.