Fixed:
- Melting machine -> when 1 item was supposed to melt, it didn't. Now it's fixed.
Changes:
- changed smeltery molding recipe to:
"type": "ftm2:molding",
"ingredients": [
{
"item": "mod_id:bucket_item_id" // e.x. "ftm2:molten_gold_bucket"
},
{
"item": "mod_id:item_id"
}
],
"output": {
"item": "mod_id:item_id",
"count": 1
}
And now every recipe for molding has its own config in config folder of this mod.
Fixed:
- more melting machine things;
- manual.
Added:
- view for structure from ftm2 skyblock addon inside manual;
Fixed ingot molding in smeltery.
Fixed KubeJS recipes for smeltery.
Added:
- Smeltery multiblock inspired by tinkers' construct's smeltery;
- Manual book for multiblocks;
- Flint Block;
- Many molds for smeltery usage;
- Many gears, rods, screws and plates;
- Blocks to build Smeltery.
Fixed:
- Too many things.
Information:
- You can add your own recipes with KubeJS for smeltery BUT:
- Melting item has to have item tag: "ftm2:can_melt_to_fluid";
- item that will melt has to have its name like "kubejs:fluidname_ingot" [e.x.: "kubejs:aquamarine_ingot"]
- fluid added with KubeJS has to have registry name like: "kubejs:molten_fluidname" [e.x.: "kubejs:molten_aquamarine"]
- you can add molding recipes like molding iron plate from molten iron but you need to add this custom item first [e.x.: "kubejs:aquamarine_plate" | without it, it just won't work];
- WARNING: known bug, not fixed yet: every item that's in "ftm2:can_melt_to_fluid" tag receives its own config, if ingot you added doesn't have it in config files of ftm2 mod then put item once in smeltery itself so it'll receive config and don't put items straight into smeltery input [block above main interface] because it'll cause a crash of game.
Quickfix:
- crafting: alloyer casing, glassed alloyer casing.
Added:
Items:
- U-235;
- Uranium Fuel;
- Chromatic Gem;
- Chromatic Upgrade Smithing Template;
- Chromatic Tools: Sword, Pickaxe, Axe, Shovel, Hoe;
- Upgrades: Sharpness, Efficiency, Fortune, Unbreaking, Protection, Looting, Swift Sneak, Feather Falling, Depth Strider;
- Diamond Dust;
- Emerald Dust;
- Lead: ingot, sheet;
- Raw Lead;
- Crushed Raw Lead;
Blocks:
- Upgrading Station;
- Selling Machine;
- Reactor: Casing, Input, Output, Interface;
- New rock types: Abyssal Rock, Rare Minerals Rock, Frost Rock;
- Lead Ore;
- Deepslate Lead Ore;
Fluid:
- fluid versions of ores for modpack makers.
Money system:
- players can buy from each other things using money. If something is missing in changelog, you will see it in game. If you have any questions join discord.
Added:
- Advanced Crushing Machine;
- Crushed variants of ores;
- Storage Cube [112 slots];
- You get damage if uranium or sulfur things are in your main-hand or off-hand;
- Upgrades for Advanced Machines [like Advanced Crushing Machine, more in the future].
Changed:
- display color of some blocks while using minimap.
Added:
- missing tags;
- recipes for tinkers' construct to melt down ores;
- recipe for botany pots to grow menril berries there.
Quick fix:
- added missing recipes
- changed "amethyst land" biome generation to make it smaller
HUGE changes:
Added:
- new "Amethyst Land" biome where you can find sulfur geodes underground and cracked geodes on the surface of this biome;
- sulfur crystals;
- Farm Multiblock [check out description];
- description to alloys if you are using this mod with Chemlib mod [there is one issue with uranium ingot but it will be fixed];
- new type of wood, and trees
Changed:
- behaviour of casings, now their texture connects;
- crushed rock requires now stone pickaxe to be digged out;
Planned for future:
- More multiblocks;
- More single block machines;
- More FE generators;
Quick fix:
- added missing cable recipe
Added:
- energy cable system for providing energy to machines [if it works really bad for you, I suggest using mod called "pipez"];
- display of recipe timer in gui of multiblock's interface block;
- display of energy amount in gui of block with energy capacity;
- display of water amount in gui of block with fluid capacity;
Future plans:
- adding more multiblock machines, energy source multiblock [e.x. nuclear reactor]
- adding connected textures for casing blocks;
- Added 2 new multiblock machines;
- Nothing to see here



