Compatibility
Minecraft: Java Edition
Platforms
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Details
Fight Camera
Gives a fighting game style, side on view of 2 players. Fully compatible with Flashback replays
Usage:
/fightcam players <player1> <player2> to set the camera's target players
/fightcam toggle to toggle fightcam (bound to ; by default)
/fightcam smooth <factor> to set the lerp factor for the camera. Values closer to 0 give smoother camera movement, values closer to 1 give more reactive camera movment. Defaults to 0.6
Camera distance
/fightcam distance <distance> set the camera distance to the anchor position in blocks (changes camera mode to static)
/fightcam distance auto makes it so the camera adjusts the distance automatically to keep the players in view (base distance is adjustable with forward and backward keys)
Camera Height
/fightcam height <height> sets the camera's height relative to the anchor position in blocks
/fightcam height avg sets the camera to follow the average height of the players (good for viewing mace and crystal fights with constant height changes)
/fightcam height ground sets the camera to follow the average height of the last grounded height of the players (good for gamemodes with little height change/flat terrain)
Camera Anchor
/fightcam anchor avg sets the camera to follow the average position of both players
/fightcam anchor <p1/p2> sets the camera to follow the first or second player (automatically sets distance to be fixed)