Compatibility
Minecraft: Java Edition
26.2
Platforms
Supported environments
Server-side
Singleplayer
Tags
Creators
Details
Fightzone
A JEXL scripting mod to determine how entities take damage. Using a script to match the condition and an action for how to apply.
Configuration
enabled: true # Controls if scripts are evaluated at all.
saveEnabled: false # Controls config file saving. Useful if you want to keep the config pretty
scripts: # A script has 3 parts
- action: DENY # Must be any of `ALLOW`, `DENY`, `PASS`. Case-sensitive
name: Player protection # A name to locate quickly
# Every script element must start with a `!script`. This makes the element a jexl script
# The YAML formatting style should not matter. Below is a literal block scalar, this is the easiest to use.
script: !script |
target == 'minecraft:player'
- action: DENY
name: Wolf protection
# If an attacker is a player and the target is a wolf, the damage is blocked
script: !script |
(attacker != null && attacker == 'minecraft:player' ) && target == 'minecraft:wolf'
Variable List
target
- Type:
string - Nullable:
false - Examples
minecraft:playerminecraft:wolfothermod:creature
The identifier for the entity taking damage.
amount
- Type:
float - Nullable:
false - Examples:
0.01.00.5
The amount of damage applying to the entity.
damage_source
- Type:
string - Nullable:
true - Examples:
minecraft:arrowminecraft:campfireothermod:magic
The identifier for the damage type being applied.
attacker
- Type:
string - Nullable:
true - Examples:
nullminecraft:player
The identifier for the attacking entity, is usually null when it's environmental damage like fire.
event
- Type:
string - Nullable:
false - Examples:
deathdamage
A helper to differentiate between a death or damage event.


