Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details

1.1.0 is Coming Soon — Development Underway!
Why Use Two Mods When One Can Do Both?
Final Breath reworks what happens when a player dies. Instead of immediately losing everything, fatal damage can leave you Downed, giving nearby players one final chance to save you.
Get revived and live to fight another day. Bleed out or give up, and Final Breath creates a Grave containing what you carried, ready to be recovered when you return.
Everything works as one seamless system — from the moment you go down to the moment you recover your belongings.

Configurable by Design
Final Breath is built to fit into your survival experience rather than forcing one particular ruleset onto it.
Downed behavior, revival, carrying, rescue requests, grave recovery, timers, effects, sounds, visuals and much more can be customized — making Final Breath especially suited for modpacks, multiplayer servers and heavily modded worlds.
At a Glance
- Downed & Revival — Fatal damage can down you instead of immediately killing you. Other players can revive you before time runs out.
- Rescue Requests — Call for help and guide teammates toward your location.
- Carrying — Move downed players away from danger before reviving them.
- Graves — Death creates a secure grave containing your inventory, equipment and experience.
- Smart Recovery — Recover your belongings through direct interaction or an inventory screen.
- Modded Equipment — Preserve supported accessory slots and modded equipment alongside vanilla items.
- Extensively Configurable — Shape almost every part of the experience around your world or modpack.
- Built for Multiplayer — Revival, interruptions, carrying and recovery are handled by the server.

Credits & Special Thanks
While Final Breath itself is developed by me, abrahamimstall, not everything you see and hear in the mod was created by me.
A huge shoutout and special thanks goes to Six from Nexo Assets, who created the grave models and textures used by Final Breath. These assets are a major part of the mod’s visual identity and helped make the grave system look the way it does today.
Tombstones
You can find the original Tombstones asset pack here:
Tombstones by Six — Nexo Assets / MCModels
Sounds
The sounds used throughout Final Breath were also not created by me. They come from creators who shared their work through Pixabay.
A massive thank-you to Six and the sound creators whose work helped make Final Breath possible in the form it exists today.
Their assets contribute enormously to the atmosphere, feedback and overall presentation of the mod, and they deserve proper recognition for it.
Features
Downed & Revival
One Last Chance
Fatal damage does not necessarily mean immediate death.
When Downed, you become incapacitated and enter a configurable bleed-out state. You can no longer fight, move normally, use items, mine, interact with containers or collect items. Hostile mobs leave you alone, while gravity keeps you grounded instead of leaving you floating in place.
Additional damage can shorten the remaining bleed-out time, and another player can finish you with a successful attack.
Don’t want to wait? Hold the configured Give Up key to accept your fate immediately.

Revival
Nearby players can hold the configured Revive key while looking at a downed player to begin reviving them.
The process is deliberately interactive. Moving away, losing the target, releasing the key, taking damage, changing the required item or otherwise interrupting the revival cancels the attempt.
Servers can require an empty hand, a specific item or an item tag. Required items can optionally be consumed or damaged only after a successful revival.
Once revived, the player receives their secured inventory and experience alongside configurable health, temporary protection and recovery effects.

Rescue Requests
Call for Help
Downed players can send a rate-limited rescue request using the configured Help key.
Eligible teammates receive a directional marker showing the player’s name, distance, dimension and remaining bleed-out time. The server controls the maximum range and whether requests can be delivered across dimensions.
Rescue requests stay out of chat and use their own visual and audio feedback, keeping them useful without becoming intrusive.

Carrying
Get Them to Safety
When carrying is enabled, sneak and press the Revive key while targeting a downed player to pick them up. Repeat the input to place them down again.
Carrying reduces movement speed, but allows players to transport teammates across uneven terrain and through water before attempting a revival.
Taking damage, disconnecting, dying, becoming downed, changing dimensions or disabling the feature releases the carried player safely.

Downed Loot
Access Items Before Death
Servers can allow nearby players to inspect and transfer items from a downed player through a paired inventory interface.
Both inventories remain clearly separated, allowing items, armor and supported accessories to be moved between the two players without confusing ownership.
All transfers are handled by the server and written back into the downed player’s secured snapshot.
This feature can be disabled entirely when it does not fit the intended gameplay.

Graves
Safe and Persistent
If you are not revived, Final Breath takes care of what comes next.
Your belongings are stored inside a grave instead of being scattered across the ground. Final Breath preserves your inventory, hotbar, armor, offhand, experience and supported modded equipment.
Grave placement accounts for terrain, water, lava, world boundaries and unloaded chunks. Underwater graves are placed on the floor and become waterlogged instead of removing the surrounding water.
If no safe physical position can be found, the contents remain stored as a virtual grave rather than being lost.
Graves are owner-only and unbreakable by default. They cannot be moved by pistons, looted by hoppers or destroyed by explosions while protection is enabled.
Servers can change these rules, introduce a public-access delay or configure physical grave expiration. If a grave marker expires or is removed, the unresolved recovery record remains available virtually.
Gravestone Styles
Choose Your Memorial
Final Breath includes five grave appearances:
- Memorial
- Cross
- Diamond
- Player
- Head
Player graves use the owner’s skin and support five persistent poses:
- Resting
- Peaceful
- Heart
- Crossed
- Fallen

Navigation
Find Your Way Back
An optional navigation HUD points players toward their newest physical grave.
The marker displays its direction, distance and dimension, making it useful for distant deaths without turning recovery into automatic teleportation.

Recovery
Everything Back in Place
Returning to your grave lets you recover everything through direct interaction or the dedicated Recovery Screen.
Servers can choose between:
- Right-click recovery
- Sneak-right-click recovery
- Inventory-screen recovery
Final Breath remembers where your equipment came from and attempts to return items to their original inventory, armor and accessory slots.
If you collected new items after dying, recovery handles occupied slots safely instead of blindly overwriting your current inventory. Displaced items are moved into available inventory space, with genuine overflow dropped at your feet under temporary owner protection.

Modded Equipment
Built Beyond Vanilla
Supported equipment systems can have their additional slots preserved, displayed and restored alongside normal Minecraft equipment.
Final Breath includes integration for Accessories, Trinkets and compatible Curios bridges. Runtime slots added by other mods are discovered dynamically and stored with their original group, slot and index.
If an equipment slot no longer exists when the player returns, its item falls back into the vanilla inventory instead of disappearing.
Equipment should never simply vanish because a compatibility integration fails.
Configuration
Your World, Your Rules
Final Breath’s core systems can be enabled or disabled individually:
- Downed State
- Reviving
- Giving Up
- Carrying
- Throwing
- Downed Player Looting
- Help Requests
- Graves
Even more settings are available through the supported in-game configuration interface, making Final Breath easy to adapt for individual worlds, multiplayer servers and modpacks.

The server owns all gameplay values. Multiplayer clients receive the active configuration without being able to override it locally.
Final Breath can therefore serve very different purposes:
- A forgiving cooperative survival mechanic
- A punishing hardcore revival system
- A streamlined grave solution
- A deeply integrated part of a larger modpack
Modpacks
One Shared Death System
Final Breath was built to replace the need for separate revive and grave solutions.
Running a revive mod, a grave mod and an additional compatibility bridge creates more configuration work and more places for inventories or modded equipment to behave unexpectedly.
Final Breath keeps the complete journey inside one connected lifecycle:
Player Inventory → Downed Snapshot → Revived Player or Grave → Recovery
The systems share the same inventory handling, persistence and compatibility layer, creating one consistent experience instead of several mods independently attempting to control the same death.
Modpack developers can adapt Final Breath to their pack instead of designing their pack around Final Breath.
Persistence
Designed to Keep Items Safe
Downed states and graves are stored persistently by the server.
Downed timers pause while players are offline and resume when they reconnect. Dimension identifiers and positions are stored independently, and operator tools remain available for unresolved or inaccessible graves.
Final Breath also supports keepInventory. Players can still enter the downed and revival flow, but their secured belongings are restored before vanilla death completes if they are not revived. No duplicate grave is created.
Optional Dependencies
- Mod Menu — Provides access to Final Breath's in-game configuration screen.
- Cloth Config API — Enables the graphical configuration interface where supported.
Incompatibilities
Final Breath is incompatible with mods that implement overlapping death systems, including mods that:
- Add downed or revival mechanics
- Create graves, corpses or tombstones
- Modify inventory handling on death
- Replace or significantly alter the death or respawn process
Using overlapping systems may cause duplicated graves, lost or duplicated items, broken revival states or other unexpected behavior.
Final Breath is designed to serve as your primary death, revival and grave system.
License & Add-ons
All Rights Reserved
The mod itself may not be redistributed, reuploaded, modified and redistributed, repackaged as a standalone project or otherwise used in ways that conflict with its All Rights Reserved license unless explicit permission has been granted.
Third-party models, textures and sounds remain governed by their respective licenses and terms.
Modpacks Welcome
No Permission Required
Public and private modpacks may include the official release of Final Breath without contacting me first, provided that the mod and its license are respected.
Final Breath was built with modpacks in mind, and I want pack developers to be able to integrate it into their experiences without having to ask for permission. Adding credits to your Modpacks isn't required, but would be appreciated.
Add-ons Welcome
Contact Me, abrahamimstall
Add-ons, integrations, compatibility mods and other projects built around Final Breath are something I actively welcome.
Final Breath provides a public integration API specifically so other developers can build around its systems without modifying the original mod.
Whether you want to integrate another mechanic, add compatibility for another mod, or create something entirely new around Final Breath, I’m open to discussing it.
Commercial or monetized add-ons aren’t automatically off the table either — talk to me about what you want to build.
The goal of the license is not to prevent an ecosystem from forming around Final Breath. It’s to protect the original project while allowing that ecosystem to grow in a way that respects the mod and the people behind it.
Frequently Asked Questions
Why are specific Minecraft versions supported?
Final Breath focuses on Minecraft versions with strong and established mod ecosystems, where supporting the mod provides the most value to players and modpacks.
How are new Minecraft versions chosen?
Final Breath follows a cycle-based release approach rather than supporting every Minecraft update. Once a Minecraft release cycle ends, the version with the strongest overall mod ecosystem will be selected for the next port.
Will older versions continue receiving updates?
Yes. Supported versions are maintained independently, although updates may not always release simultaneously across every version.
Why not every Minecraft version?
Maintaining every release would take significant development time away from improving Final Breath itself. Instead, development focuses on selected versions where continued support is most worthwhile.
Why does loader support differ?
Final Breath supports Fabric, Forge, and NeoForge, but not every loader is necessarily available for every Minecraft version.
Loader support is chosen based on mod availability and the surrounding mod ecosystem for each Minecraft version, allowing Final Breath to focus on the loaders that provide the most value to players and modpacks.
What is planned after 1.0.0?
Future releases will focus on expanding the downed, rescue, revive, and grave systems with features like stabilization, assisted reviving, dragging, crawling, improved help requests, deeper configuration, potential new grave variants and poses, advancements, improved compatibility, and plenty of polish and fixes.
All planned features are subject to change, removal, or replacement until their respective release.


