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Initial release for 1.20.1

Took a while, sorry, but initial testing shows no issues, so have fun!

Should work on Neoforge, but also on the old forge for the time being.

Future versions will likely only support neoforge as they appear to split drastically in code base.

As usual, please report any bugs to the official issue tracker.

After a long time, FirstAid finally works on servers for 1.19.4!

Previously, due to minecraft changes regarding damage types, FirstAid only worked in Singleplayer games.

This version overhauls the internal FirstAid registry to be data driven and synced to the client.

These changes likely break many addon mods or compat code in other mods, but it was needed to work with the new minecraft systems.

As a bonus, you can now control many things like damage distribution and debuffs using datapacks!

Port changes from 1.6.17-1.6.20 (MC 1.12.2) to MC 1.16.5

New:

  • Added french translation by Samlegamer. Thanks!

  • Added support for modifing the amount that resistance protects you by

  • Added support for changing the enchantment multiplier and specifying overrides when using the local enchantment mode

Fixed:

  • Fixed an issue with the MIN_CRITICAL vanillaHealthCalculationMode config option. It would incorrectly use all limbs instead of just critical. Thanks to lydianlights for the Pull Request!

  • Fixed resistance potion tooltip being wrong when changing the value it in the firstaid config

  • Readd support for PlayerRevive

Initial release for minecraft 1.19.2

Initial Release for 1.19.3

Small bugfix release!

Fixes:

  • Fixed a bug where a player would not die due to overkill
  • Corrected a spelling mistake in the german langue file

Initial release for 1.19.4

Even though the jump from 1.19.3 to 1.19.4 sounds small, it required bigger changes than usual to FirstAid.

Addon mods need to upgrade to the new API (which had to been changed due to MC changes) to work with the 1.19.4 version of FirstAid.


Project members

ichttt

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID