This release includes a number of crash and bug fixes, especially for the infamous "Player [...] is missing a damage model"
New
- Translation to korean, thanks Giselle
Updates
- Fixes for the russian translation
Fixes
- Safeguard against more "Player is missing damage model" situations
- Fixed a bug that could cause crashes when connecting to a multiplayer server
- Fixed PlayerRevive countdown resetting when taking damage
- Fixed a crash in a very very rare situation when rendering the overlay
Initial release for 1.20.1
Took a while, sorry, but initial testing shows no issues, so have fun!
Should work on Neoforge, but also on the old forge for the time being.
Future versions will likely only support neoforge as they appear to split drastically in code base.
As usual, please report any bugs to the official issue tracker.
After a long time, FirstAid finally works on servers for 1.19.4!
Previously, due to minecraft changes regarding damage types, FirstAid only worked in Singleplayer games.
This version overhauls the internal FirstAid registry to be data driven and synced to the client.
These changes likely break many addon mods or compat code in other mods, but it was needed to work with the new minecraft systems.
As a bonus, you can now control many things like damage distribution and debuffs using datapacks!
Port changes from 1.6.17-1.6.20 (MC 1.12.2) to MC 1.16.5
New:
-
Added french translation by Samlegamer. Thanks!
-
Added support for modifing the amount that resistance protects you by
-
Added support for changing the enchantment multiplier and specifying overrides when using the local enchantment mode
Fixed:
-
Fixed an issue with the MIN_CRITICAL vanillaHealthCalculationMode config option. It would incorrectly use all limbs instead of just critical. Thanks to lydianlights for the Pull Request!
-
Fixed resistance potion tooltip being wrong when changing the value it in the firstaid config