1.21.10 Port
1.21.9 Port
1.21.8 Port
1.21.7 Port
- fix Cactus Model Z-Fighting
1.21.6 Port
- update Creative Inventory Tab Icon from Purple Cactus to Purple Petal to better fit the updated Logo
1.21.5 Port
Floralis receives a major visual overhaul, this also changes some attached functionalities.
The two major changes
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Models for Cactus and Flower Crops and Plants as well as their potted counterparts receive a fresh look to unify and update their appearance.
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Cactus and Flower Plants no longer generate naturally. Instead their Crop counterparts generate naturally now. This introduces a broader variety in their natural appearance as up to four different growth stages can generate within one patch. Further these new patches evolve with time as the young Crops mature to fully grown Plants. Harvesting them stays unchanged. Breaking Crops that are not fully grown will only drop one respective Seed. Harvesting a fully grown Crop will drop a respective Petal, two Seeds and Plant Fibers. Using Shears or any Tool enchanted with Silk Touch will drop the Plant itself instead. This way you can decide whether you want to grow your own Crops and repeat the cycle or to use the Plants for decoration. Breaking placed Cactus or Flower Plants did change though. They no longer drop a Petal, Seeds or Plant Fibers but only themselves. No more Shears or Silk Touch enchanted Tools are needed. And of course placing Cactus and Flower Plants in Flower Pots as well as breaking them to receive their contents back stays unchanged.
These two major changes come with more minor changes attached to them.
- Floralis' creative tab item order has been adjusted
- Cactus and Flower Plants use their block model as item model now
- Cactus and Flower Plants no longer have a random xz-offset
- Cactus and Flower Plants and Crops hitboxes have been adjusted to fit the new models
- Flower Plants and Crops hitboxes are partly solid now to fit the new models
- Cactus and Flower Crops have four instead of six growth stages now
- Cactus and Flower Crops grow by one growth stage instead of a random amount per Bone Meal now
- Cactus Crops do not hurt at their first but second, third and fourth growth stage to fit the new models
- Cactus Plants placed in a Flower Pot no longer hurt to fit the new model
- Cactus Crops can be planted on Farmland now
- Flower Crops can be planted on any dirt type block now
- Cactus Plants can be fed to Camels now
- Cactus and Flower Seeds can be fed to Chicken and Parrots now
- Plant Fibers Blocks are tinted based on the biome they are placed in now
1.21.4 Port
1.21.3 Port
1.21.2 Port
- Breaking Particles for potted Cactus Plants and potted Flower Plants no longer have a Tint applied
- Villagers can plant Cactus Seeds and Flower Seeds now
- Villagers can pick up Cactus Seeds, Flower Seeds, Petals and Plant Fibers now
1.21.1 port
- update Plant Fibers to use the newly built-in #c:fertilizers tag for improved compatability
Update to the latest NeoForge version to support the new PlantType system from NeoForge version 21.0.40-beta.
1.21 port
- added russian localization (Alexander317)
- removed Floralis farm variants from villages
- removed Floralis item trades from villagers
- removed config for Floralis farm variants spawn rate
Floralis farm variants were removed from villages to make the mods way of obtaining all types of seeds more distinct. Therefore villager trades of petals and seeds no longer had any reason to stay and the config to set the farm variants spawn rates were no longer needed.
1.20.6 port
1.20.5 port
- add data gen
- update common tags to use the new c name space for improved inter mod compatability
1.20.4 port
1.20.3 port
1.20.2 port
Added Ender IO compatibility
- added recipes to mill cactus and flower plants into petals, plant fibers and cactus and flower seeds with the SAG Mill
Updated Immersive Engineering compatibility
- added recipes to grow cactus and flower plants using the Garden Cloche
1.20.1 Thermal Expansion compatability
- added recipes to pack and unpack dye into and from dye blocks using the Multiservo Press
- added recipes to grow cactus and flower plants using the Phytogenic Insulator
- added recipes to pulverize cactus and flower plants using the Pulverizer
- added plant fibers as a valid catalyst for the Phytogenic Insulator
As previous compatibility mods get ported, we bring back integration for each
1.20.1 Immersive Engineering compatibility
- added recipes to crush cactus and flower plants into petals, plant fibers and cactus and flower seeds with the Crusher
- added recipes to squeeze seed oil out of cactus and flower seeds using the Squeezer
- added recipes to grow cactus and flower crops using the Garden Cloche
- added plant fibers as a valid fertilizer for the Garden Cloche
1.20.1 Mekanism compatibility
- added recipes to crush plant fibers and plant fibers blocks into bio fuel with the Crusher
- added recipes to crush cactus and flower plants into bio fuel with the Crusher
- added recipes to crush cactus and flower seeds into bio fuel with the Crusher
- added recipes to crush petals into bio fuel with the Crusher



