🆕 Fluorium v1.2 – Performance Update & Fixes
What's new
- Added entity frustum culling system to skip rendering entities outside the camera's view
- Implemented view cone check for more accurate visibility control
- Optimized internal logic to reduce CPU usage during rendering
- Improved code structure and cleaned up redundant logic
Bug Fixes
- Fixed a crash when entity or player reference was null
- Fixed a broken conditional in the culling engine that prevented correct visibility checks
- Removed leftover debug code that could cause random behavior
Notes
- This version is still client-side only
- Compatible with Minecraft 1.21.5 using Fabric
- Safe to use in modpacks and multiplayer
GitHub Repository: https://github.com/CassaBlanca00/fluorine