1. World joining and loading screen
1.19.3+ builds simply fully disable the world loading screen, which may cause a brief/temporary client to server position desync in Vanilla, but will provide a normal-ish experience where you just don't see the loading screen briefly flash on Paper/modded servers. Requires no additional dependencies.
2. Resource pack loading screen
This mod also drastically reduces the resource pack loading screen duration by simply removing the forced fade-in and fade-out with its required minimum screen duration, which will be especially obvious on otherwise fast loading packs.
3. Server switches
If you do not like this behavior and would rather keep the semi-transparent "Joining World..." screen, use version 2.0.0 of this mod (so only the non-transparent dirt screen will be removed).
Preview (mildly flashing screen)
Original issue (up to and including Minecraft 1.19.2/mod version 1.1.1)
THE TEXT BELOW ONLY APPLIES TO 1.18.2-1.19.2 WITH MOD VERSION 1.1.1
Say goodbye to seeing the world loading screen for 2-5 seconds when joining a server or switching worlds Since 1.18.2, the client only quits the world loading screen once the chunk it is in has been received... and at least 2 seconds have passed.
By default, the mod fixes that behavior. Additionally, you can also fully get rid of the screen. This mod also happens to fix an infinite-loading issue with Sodium on Paper servers on join/respawn.
Yeeting the screen entirely
If you want to fully kill the world loading screen, you can toggle a config option (you need modmenu and Cloth Config API for that). Keep in mind this reintroduces a client bug where you can briefly (only visually) fall through the world if your network connection is slow or the server is loading chunks very slowly after a world change.
Here are video comparisons of Vanilla vs. the mod with the instant-close option enabled:
Server joining (1 vs. 3 seconds)
World changing (0 vs. 2 seconds)
Credits to the well-thought-out name and amazing icon go to mdcfe.
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