3.2.21
Supports Minecraft versions: 1.20-1.20.4
Updated
- The experience storage system has been overhauled. Here's a few things to note:
- Graves that already exist in the world will automatically swap to the new data format, preserving the experience in them.
- Graves can now store much more experience. It could store roughly 21863 levels worth of experience before; it can now store hundreds of millions of levels.
- Graves should now be compatible with mods like Linear Levels, Linear XP, and Custom XP Scaling that add custom level scaling to the game (#113).
- The accuracy has been improved and should now reliably give an exact amount of experience points. The previous code would sometimes result in an extra point or two of experience (due to a bug).
If you run into any bugs, please report them using GitHub issues, thank you!
3.2.20
Supports Minecraft versions: 1.20-1.20.4
Updated
- Updated
ru_ru.json
translation thanks to mpustovoi (#116)!
3.2.19
Supports Minecraft versions: 1.20-1.20.4
Added
- Added a new configuration option,
respectKeepInventory
, which is set tofalse
by default.- When
true
: The mod will honor Minecraft'skeepInventory
gamerule - no graves will spawn if the rule is enabled. All items will remain on the player. - When
false
: Graves will always spawn regardless of thekeepInventory
gamerule, storing items from supported inventories (Vanilla, Trinkets, BackSlot, Inventorio). Items inside unsupported inventories will remain on the player. - Note: If the game's
keepInventory
rule is disabled, and you have unsupported mod inventories, items from those inventories will drop on the ground instead.
- When
Fixed
- Fixed compatibility issue with Better Combat where off-hand items could sometimes be lost when retrieving graves containing two-handed weapons.
3.2.18
Supports Minecraft versions: 1.20-1.20.4
Added
- Added a configuration option to determine the merge order when retrieving graves. You're able to pick from two options:
GRAVE
andCURRENT
.GRAVE
will result in the inventory returning to what it was before you died, and then merging in any items you had while retrieving the grave.CURRENT
will result in the items in your grave being merged into the inventory you currently have while retrieving the grave.
Updated
- The merge code now tries to fill empty equipment slots with previously equipped gear from both inventories (respecting merge order).
- When retrieving graves, items will now be consolidated into existing stacks within the base inventory (respecting NBT tags).
- Custom models will now use the same collision box as the default models to prevent issues between the client and server disagreeing about collision.
- The method of identifying loaded resource packs and their load order has been improved.
- Updated translations
en_us.json
andes_mx.json
.
Fixed
- Fixed an issue causing unintentional block placement when retrieving graves (#112).