Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Gain Stats For Unique Kills
Earn stats by defeating unique mobs and bosses.
Calculation methods, reward types and multipliers are fully configurable.
Default Without Configuration:
Gain 1 armor every 5 unique kills. Gain 2 full maximum hearts upon killing an elite enemy(The Warden, The Wither, The Ender Dragon).
Currently Available Calculation Methods:
- Linear
- Logaritmic
- Root
- Exponential (not recommended)
- Incremental
Currently Available Stat Types:
- Health
- Armor
- Armor Toughness
- Movement Speed (Experimental)
- Attack Speed
- Luck
All of these settings are fully configurable! To configure in-game, use the Configurable mod (note: you’ll need to restart the world to apply changes).
Keep in mind that when you change the stat type you should also change the numbers since different stats scale differently in minecraft. You can also choose to apply stat changes as integers or floats.
Choosing values for different stats:
To observe the vanilla values you can do "/attribute -name- -attributename- get" to look at the vanilla value for that stat.
Feel free to use this mod in your modpacks.
If you have any questions or bug reports, feel free to comment. I regularly check them.